From: Markus Stumptner Subject: Eylau errata and Q&A Official Eagles of the Empire Clarifications -------------------------------------------- (All apply to the new rules in use from Eylau onwards) Please make the following pen & ink changes, which will apply to all games in the series: (12.4) Change 1st sentence to: "If the defending units lose more than half of their current strength points to the cavalry charge, all units in the area must retreat (15.1) one area. (12.5) Replace "any unit" with "the defenders". Change verbs accordingly. (13.1) Change 2nd sentence to: "Unattached artillery may bombard, and defend against a charge or assault, but may not conduct offensive assault combat." (14.2) The combined arms bonus (second bullet) should read: "Attacker or defender includes infantry, cavalry and attached artillery from the same formation." (14.3) Delete "The owning player chooses which unit loses a step," Add "The first step loss must be taken from a long counter, if available," Eylau Scenarios --------------- Opening Shots - Russian: 25th Jaeger Battalion sets up in area 058. Historical Note: 20th and 25th Battalions are not in 'The Battle' since they were combined to create the infantry component of Detachment Schloditten. Official Q&A: ------------ Q: Is there any negative effect on leaders in a squall? (Granted that their units won't be able to move right, but HQ's have their range diminished as well.) A: Nothing in addition to the above. Q: Can units assault out from a squall? A: No, #2 under the special rule should have specified that no units may fire. Can't bombard, charge, or assault. Q: The French get more bad weather since they have more leaders. Is that intentional? A: Having rejected religion, defiled church property and assaulted the religious estate, the godless French get worse weather because they DESERVE it. Q: Are 018 and 019 both village/hamlet zones that completely block line of sight and have village/hamlet terrain effects, even though Schloditten is only a small spot on the border? A: No, the village itself blocks LOS, but not the entire area. Q: Rule 12.0 says charging cavalry cannot enter village/town, but the terrain effects chart lists -50% and -75% effects. Does "cannot enter" only refer to the first area entered, i.e., a charge cannot pass through such terrain? A: Correct. The target area may have a village/town. The cavalry are adjacent to that area when resolving the charge. Note that they would not be able to conduct pursuit (12.8) against units in such an area. Q: Do towns per special rule S10 absorb step losses for the defender only? A: Yes, defender. Attackers are in adjacent areas (or further for bombardment) so do not get the benefit. Q: Does cavalry charge individually by "launch" area? Or can all cavalry (from one activation) that can charge to a particular area be resolved as a single overall charge? (The reason for the question is that I note it's specifically allowed for Murat to use adjacent units in a Grand Charge - the Grand Charge by default involves only units from one area. But no such restriction is given for charges in general.) A: Yes, charges (except for Murat's Grand charge) start in a single area. Also, unless specified by Special Rule (as this one was), other Grand Charges must start in a single area as well.