There have been active discussions of the Fortress Europa second edition = rules on the Consimworld discussion board recently. Those discussions = made reference to a list of rules clarifications, in the form of = questions and answers, compiled by Marv Rabin a few years ago and = endorsed by Randy Heller, an acknowledged FSE expert. Marv kindly = provided me with a copy of this list and I posted it to the Consimworld = discussion board. The Sysop there, John Kranz, suggested I also send the = list along to you for posting to Web Grognards and I am doing so with = this e-mail message. FORTRESS EUROPA 2nd EDITION - ERRATA (ver. 8) Q. If an Allied unit is in a port, utilizing it for supply, does this = count against the supply capacity of that port? A. Yes. Q. Does an isolated Allied unit (not able to trace a supply line to a = port) count against Allied supply capacity? A. Yes, for the last port to which it traced supply. Q. If rangers/commandoes land as normal infantry, do they count against = Allied supply capacity? A. No. Q. Is a unit on top of a mulberry automatically in supply? A. Yes. Q. Can a HQ be out of supply? A. Yes, if it can't trace a supply line to Germany or Italy (Germans) or = to a port (Allies). Q. Do HQ count against Allied supply capacity? A. Yes. Q. If Allied units progress across the mapboard without headquarters = support (by jumping from city to city) and capture a port at the = opposite coastline (Mediterranean/Atlantic or vica versa), which = beachhead's supply capacity do they count against? A. Either one, Allied player's choice. Q. How many special replacements do the Allies receive per month? A. One for all Allied troops. May be used by British or American. Q. If a German unit is destroyed while still a training unit, can the = inverted side be replaced? A. Yes, anytime. Q. Can isolated units in a city take replacements if not in an enemy = ZOC? (see 31.16) A. No, a unit must be able to trace a supply line in order to take a = replacement. Q. Can a reduced (inverted side up) Allied unit which arrives as a = reinforcement take a replacement on the very same turn? A. No. Q. If rangers/commandoes conduct a raid, must they land on physically = adjacent hexes or can the landing hexes be connected merely by = continuous invasion (red) arrows? A. Either. Q. If Germans attack a hex with rangers/commandoes plus other units, = must they attack the rangers/commandoes as well as the others? A. The Germans would have to attack all units. Q. Is there an imaginary hex II1? A. No. (see 19.7) Q. Can a German HQ use rail movement on a turn when Allied aircraft have = reduced rail movement to zero? A. German HQ are always allowed to move by rail, no matter how many = Allied aircraft are on rail attacks, one HQ per month. Q. Can a German HQ rail move across a river where bridges have been = attacked? A. No. Q. Does the German HQ rail movement allowance count against the normal = six units by rail movement per turn? A. No, it is possible for Germans to have a turn in which seven units = move by rail. (see 10.10) Q. If the Allies attack the bridges across the Danube River, is German = rail movement allowed from hex RR26 to hexes RR7 and RR18. A. Yes, and vica-versa. Q. Does an Allied unit cut a rail line upon occupying a city which the = railroad passes through, or must a path free of German ZOC and = German-controlled cities be traced to yet another Allied-controlled = city? (see 10.7)? A. Occupying the city cuts the rail line. Q. During the first invasion, are naval units placed before or after = hidden units appear? (see 19.1) A. Before, but allocate combat factors during combat phase. Q. During the first invasion, can Allies guess air support against = hidden units? A. Yes. Q. What exactly is the movement allowance for Allied units landing on = the second impulse of an invasion? (ref. 12.11) A. Half of their second impulse movement allowance, rounded down, = minimum of one. Q. If an Allied unit moves from port city to port city on the mapboard = via sea movement and arrives with one movement factor left (e.g. an = infantry unit arriving at the first port after moving 3 hexes on first = impulse or 1 hex on second impulse) is its movement allowance after = landing 0 or 1? A. Zero. Q. If a frozen German unit is released by a freely-moving unit entering = its hex, can it move on the impulse of release? A. It may move its full movement allowance on the impulse of release. Q. Can overstrength US infantry divisions land on the first invasion? A. Yes. Q. Can units invading a flooded hex move out of that hex (a) on the second impulse if landed on first impulse? (b) on the second impulse if landed on second impulse? A. No. No. Q. If a unit moves into a flooded area hex, can it then use sea movement = that turn, weather permitting? A. Yes. Q. Can German units freely move from fortress to adjacent fortress = despite their being adjacent to Allied units? A. Yes. (see 7.1) Q. Can Germans retreat into or through a fortress despite the presence = of adjacent Allied forces? A. Yes. Allied ZOC's do not extend into fortresses. Q. Do Allies destroy a fortress by: (see 16.3) a) Moving through it? b) Retreating through it? c) Occupying it at the end of their movement phase? d) Occupying it at the end of their combat phase? e) Ending a retreat in it? A. All of the above. Q. Can a defending unit attacked by paratroopers, rangers, and/or = commandoes be retreated after combat into the same hex it started from? A. No. Q. On the first turn of a PBM game, can the Germans allocate aircraft to = ground support after the Allied turn is over? A. No, on the first turn all Allied and German aircraft are allocated = prior to the actual invasion. Q. Do Allies allocate air support before or after paradrops are = resolved? A. After, even on an invasion turn. Q. If the Allies attack a freely moving German unit in the interior of = France, outside of the military district they have invaded, does this = release frozen German units? A. No, as long as Allied units haven't left the invasion district. Q. What about strafing on the first turn of the game outside of TAC = range? A. Allowed within 8 hexes of an Allied HQ. Q. Are airlifts subject to strafing? A. No. Q. If a German unit is moving away from an HQ during a turn in which = there are strafing aircraft and it is within strafing range at first but = is out of strafing range when it reaches the fourth movement hex, it is = subject to strafing as per rule 17.10.1? A. Yes, but at least one of the hexes it moves into or through must be = within strafing range. Q. If Germans have entered a hex containing a partisan and are attacking = Allied units from that hex, are the German units allowed to retreat or = do the partisans' presence create a "retreating through enemy ZOC" = situation? A. Their retreat possibilities are not affected by the presence of = partisans in the hex they attacked from. Q. Are retreating units required to retreat to friendly controlled hexes = as a priority? A. No, any hex satisfying 15.5 will do. Q. Who controls empty hexes/cities? A. The last player to occupy or pass through it subject to the following restrictions: 1) If in both players zone of control, neither controls, see (3). 2) If in a player's zone of control, that player, but see (3). If never actually occupied or passed through by that player, then control reverts to the other player after the player's units move on, subject to the restriction that the Allies must have actually passed through a hex to control it when in no one's ZOC. 3) If Allies have previously captured a now empty port city hex also in German zone of control, they must occupy it in order to utilize its supply capacity or sea movement capability. 4) Germans control all land hexes at the beginning of the game. Q. Can the Allies perform both paradrops and airlifts on the same turn? A. Yes, but no more than three units may move by air on one turn. = Similarly, Germans may move only one unit by air per turn. Q. Can Allied paratroopers airlift to a city in the same impulse in = which it was captured? A. No, but may airlift during the second impulse to any city (even a = port) which was captured on the first impulse, even if captured by = paratroopers, rangers, or commandoes. Q. What are the supply requirements of airborne troops entering Europe = by paradrop and do they count against Allied SC? A. They are automatically in supply only on the drop turn and do not = count against the Allied supply capacity. Q. If paratroopers drop on a hex next to a German city not in a German = ZOC, triggering Volksstrum, does this make it a paradrop into enemy ZOC? A. No. Q. If an Allied paradrop is made within three hexes of a German city in = which a Volkssturm has not yet appeared but all the paratroopers are = eliminated by their roll on the paradrop table, does the Volkssturm = appear? A. Yes. Q. Does a paradrop made adjacent to a frozen German unit count as being = made into enemy ZOC? (see 9.5 and 20.12) A. Yes. Q. If the Allies make a paradrop, do the paratroopers have a zone of = control during the German turn (and vica-versa)? A. Yes. Q. If a paradrop is made onto a hex so as to release frozen German units = but the paratroopers are eliminated by their paradrop table roll, does = this release frozen German units? A. Only if the paradrop was on top of or adjacent to a frozen unit or a = non-frozen unit in a frozen district. Q. Does an Allied paradrop made on the first turn onto non-ZOC terrain = which turns out to be in the ZOC of a hidden unit count as being made = into enemy ZOC? A. Yes, record the paradrop die roll and resolve the drop when hidden = unit location is revealed. =20 Q. If an armored unit moves through 2 or more hexes of rough terrain, = how many times is its movement factor halved? A. Once is the maximum. Q. What modifications are made to the basic combat factor of armored = units when defending in a city?=20 A. It is halved and doubled, thus remaining the same (both for the = city's effect). It may be doubled again for mountains or across river = defense. It may not be doubled again for a fortress. It may be halved = again for rough terrain. Q. Is the combat factor of an armored unit halved when attacking from = cities or rough terrain? A. Not necessarily, it is the terrain of the defending units that = determines whether an armored unit's combat factor is halved. Q. If a fresh German HQ takes a step loss, what is the procedure? A. The HQ unit is flipped, removed from the mapboard, and enters on the = next turn as a German reinforcement (German city). This procedure is = followed even on a DE or surrounded attack. It is as if the HQ and its = back side are two different units and the loss of the first triggers the = arrival of the second. Q. If a river crossing is attempted by an armored unit and the roll is 6 = (may not cross, continue movement), may another crossing be attempted at = the same spot? A. Only by a different unit. The same unit may attempt to cross at a = different hexside. Q. If an Allied unit is in a port city with no HQ within 5 hexes, may it = take a replacement? A. Yes. Q. What are the options for a HQ unit if it finds itself in an enemy ZOC = on the first impulse? A. It must attack. Q. If an Allied headquarters is adjacent to a German unit(s) on its = first impulse, can Allied units of a different nationality move up to = attack the Germans or are only units of the headquarters nationality = allowed to? A. Other nationalities may move up to attack, but the HQ may not = participate. Q. If the German player chooses Panzer Reserve Option "A", does he = forfeit accumulated armor replacements? A. Yes, accumulated replacements of 5(2) become 5(0) Q. When the Panzer Reserve returns, can German units from the Panxer = Reserve be placed on an Allied controlled east edge hex if it is more = then two hexes away from an Allied unit? A. Yes. Q. Can different Allied nationalities attack from the same stack if they = attack different enemy stacks? A. Yes. =20 Q. Can a stack of more than one unit attack two or more stacks of enemy = units as a single combat, adding naval units and ground support, if = available and in range, to the attack as a whole? A. Yes. Q. When exactly are the mulberries placed? A. After second impulse combat of an invasion turn. Q. Does a city hex in clear terrain count as clear terrain for the = purposes of a paradrop? A. Yes. Q. Can paratroopers, rangers, or commandoes repair port or mulberry = damage? A. No, only regular infantry can. Q. Can a German unit which moves by rail on its first impulse or an = Allied unit which uses sea movement on its first impulse and ends its = movement in a flooded hex move during the second impulse? A. No, except the Allied unit could sea move once again, but not also = move overland. Q. Can a unit raiding a flooded hex on first impulse or a paratrooper = dropping onto a flooded hex move out on second impulse? A. No. Q. Are airlifts and German paradrops allowed from a hex in enemy ZOC? A. Yes. Marvin Rabin 1994