Holy Roman Empire Wargamer #33 --- Errata from unknown issue of Wargamer. HRE errata The following rule was inadvertently left out of the Movement section. Add as section XV, D4 e: "e. Units moving through Mountain Passes DO NOT PAY the mountain movement penalty. The passes are marked by arrows, and include the following borders: Milan-Val, Telline-Tyrol-Augsburg and Upper Bohemia-Bayreuth." The following rule was inadvertently left out of the Field Battles section. Add as Section XX, E, 4: "4. PASSES: Units which move into a hostile province or state through a mountain pass border do not incur the mountain penalty. The battle is instead fought as if in clear terrain." The initial setup for the Swedish Scenario (Section XXVII) contains two ambiguities. This is corrected as follows: 1. The Polish card is placed in the Swedish influence box. 2. The Mainz card is placed in the Spanish control box. --- Fire & Movement 44. Fire & Movement 44 had a review of the game. While they praise the game as such they state "The shame is that much of Mr. McLaughlin's cleverness, and even more of his obvious effort to achieve a viable play balance, has been destroyed, or at least hidden, by the failures of 3-W's rules and copy editors and graphics staff" "The published rules were neither edited nor proofread. We number fully 174 typographic and/or simple grammatical errors which are just slop.." They go on to mention errors in the game, the major being the awarding of a electoral crown to Bavaria instead of Bohemia. "if Austria had not lost control of the vote to a Protestant power, the war would NEVER HAVE OCCURED." Graphics. Misprint of United Province's (Netherlands), french and the Saxon Reiter counters. Failure to print arms of Duchy of Lorraine on map. Marking of electoral crown in Bavaria. Failure to draw electoral crown in Bohemia. The Elbe river should run be draw as running between Denmark and Bremen-Hamburg not Denmark-Mecklenburg. ERRATA: HOLY ROMAN EMPIRE A recitation of the major errors within the rules would be tedious in the extreme. A far more productive effort follows: the errata which we developed to enable HRE to be played with a semblance of the designer's intent. A comparison of these fixes to the rules as presented will, should time permit prove instructive to the reader. A. The duke of Bavaria is not an elector, the King of Bohemia is. B. The cost to buy or rebuild National units are the same as for non-national units. C. A 2MP forced march attempt adds 1 to the die roll; the chart is wrong. D. Consider forced march modifiers cumulative, even though the rules do not say so. E. Treat Hamburg like any other independent State, except it has no card, no religion, no alliances and no income. F. Naval units have a Combat Value equal to their strength points. G. Combat between one player's naval units and another player's land units is not possible except as described in the siege rules. Opposing land and naval may be present in a given coastal province - in which case , the land units ALWAYS hold possession of that province. H. Defending units granted honors of war do not have to end up in an adjacent province so long as they end up in the closest friendly province reachable through territory controlled by the player granting the honors of war. If there is no such province, the defenders may not ask for honors of war. I. The TACTICAL COMBAT RESOLUTION Table should read: a. Attacker Phase, Attacker is the Phasing Player 1. Phasing units move 2. Non-phasing Cavalry units move 3. Phasing units fire 4. Non-phasing units fire 5. Losses are removed b. Defender Phase - repeat steps 1-5 with Defender as Phasing Player and Attacker as Non-Phasing Player. J. Units may not combine fire, but must "shoot" at any one target except as noted in the artillery rules. K. Rule X.A.3 should be noted on the Bidding Modifiers Chart. L. The Random Events Chart should show "No Effect" for a die roll of 51-66 M. The religion of the Palatine Player in the Campaign Scenario is that of the Palatine Elector, Calvinist. N. Any Spanish elite infantry unit which is totally destroyed in combat (the flip side is destroyed) may not be rebuilt. This reflects the fragile nature of the "tercio". (We admit this is not a "fix", but an added option which we like) FURTHER QUESTIONS ONLY THE DESIGNER CAN ANSWER 1. In the Swedish Scenario, what is the religion of the Palatine Player? - he does not control any part of the Palatine and has possessions of various religious afflictions; need to know his religion because of its effect upon diplomatic bidding. 2. In the Swedish scenario, the Austrian Player gets, among his military units, "1 in each conquered state/province" - 1 what? (we can hope for gendarmes...) 3. Will marauders disband, rather than move, if all adjacent provinces have been looted? Will marauders disband, rather than move, if all adjacent provinces either contain superior forces or are looted. 4. In tactical combat, it states that "no unit may cross a wall unless it enters an empty box on the other side" Since neither friendly nor enemy units may stack, does this mean that a unit could not cross a wall into a box that held a forest marker? 5. In tactical combat, Rule XXII.G.3.b states that "the attacker (only) may advance into the box" Does this advance take place at once and before anything else happens or is it merely allowable in the Attacker's movement phase? 6 Only the gendarmes placed with the French are always specified as being "French Gendarmes". You should specify in the National and non-national units in all of the set-ups, because of the impact of the marauder rules. 7. When are political influence markers placed upon the map? 8. What are we supposed to do with the crown marker (black crown on white field)? (Ours was placed upon the mantel awaiting your answer.) 9. Obviously, a player can move forces of a State which he controls (the French can move the French army), but can a player move the army or navy of a state which he only influences (the French and, say, the United Provinces) There is a reply from designer Mark McLaughlin where he takes responsibility for any errors and says: "The errata (which the reviewer compiled without my help - and did so correctly I might add) is valid; answers to his other questions are included with it in the article" --- My personal addenda to the above (non official). C. They mean the forced march chart on page 28, the chart on page 29 is correct. E. Hamburg was a Hansa city, and is listed as such in the rules. Correct errata would be to move the Hansa symbol on Grüningen to Hamburg. Grüningen is a city in Friesland. 1. Calvinist. 2. Infantry 6. All units are national if at all possible. 7. When the card is in the control or influence pile. Notice how Austria keeps inf in her conquered provinces. 8. Use it for an elegant turn marker. 9. No Designer letter. Mr McLaughlin fails to answer the questions, they are not "included within the article". Personal question. The Swedish OB contains 2 light cavalry, but the scenarios list 2 elite cavalry. Elite cavalry would definitely be the more historically accurate. Which is correct? Should perhaps the Swedish OB contain 2 elite cavalry? --- Christian B.