From: Paul Smith Subject: Errata for The Longest Day (AH) The Longest Day Questions The following list are the questions and answers we obtained during our play of The Longest Day. Some of them cover minor details that crop up during a thorough play of the campaign game while others drastically affect play. These should be used in conjunction with the "official" errata contained in several issues of The General. It should be noted that these answers were obtained from the proper TAHGC authorities and can also be viewed as "official". V.B.1. (change) Air dropped units MAY delay their scheduled turn of entry. Units scheduled to arrive at D+1 may not drop until all of the Build-up wave units have dropped in the current or previous turn. V.B.3. (clarification) If a unit becomes dispersed due to drift and lands on an enemy unit, the disruption occurs AFTER combat. V.B.4.c. (change) Replace the phrase "If no retreat is called for on the Combat Results Table for either side," with "If units from both sides still occupy the hex at the end of combat,". V.B.4.d. (addition) If an Allied HQ lands on a German unit, it attacks using its defense strength. However, if a combat unit AND an HQ land on a German unit, then the HQ does not participate in the attack. If the Allied combat unit is subsequently eliminated, then the HQ is also eliminated. Airdropped supply is eliminated if it lands on a German unit, even if an Allied combat unit lands in the same hex. V.B.5. (change) Airborne units may not engage in any other type of movement during the GAME TURN in which they land. V.C.2.b.3) (addition) Assault wave units that cannot land in the Assault phase remain in the landing boxes and suffer all the casualties obtained by coastal artillery fire during the Follow-up and Build-up phases. V.C.2.d. (clarification) The normal casualties are doubled even when an Allied unit attacks the flank from an adjacent land hex. V.C.3.a (clarification) Disrupted Assault-wave units which land may only move 1 hex off the beach. V.C.3.c. (clarification) Once placed on a landing box, Follow-up wave units must either enter a BH hex or remain in the landing box until after the Build-up phase (suffering coastal artillery fire during the Build-up phase). They may then be placed back on the player aid card. Subsequent Build-up units may not enter until these Follow-up wave units re-enter the game. V.C.3.d. (clarification) Disrupted Follow-up wave units which land may only move 1 hex ONTO the beach hex. V.C.5.a. (change) Build-up wave units MAY land with the last of the Follow-up wave units in the same turn. V.C.5.b. (clarification) Once placed on a landing box, Build-up wave units must either enter a BH hex or are removed back to the player aid card. V.C.5.c. (clarification) Disrupted Build-up wave units which land may only move 1 hex ONTO the beach hex. V.D. (addition) In subsequent turns, independent Allied Corp artillery can always trace supply to a Beachhead. IX.D.7.a. (clarification) Destroyed Airdrop HQ returns to play in the same fashion as other HQ. It does not get to airdrop in. IX.E.5. (clarification) Supplied HQ's in a beach landing box may supply units already on the map for movement. IX.F.2.c. (clarification) The interdiction die roll is rolled seperately for an HQ and its supply. IX.F.5.d. (clarification) The special unit entry die roll is rolled only once for the combination of an HQ and its supply. IX.I.1.a. (change) Mulberries may only be built on a hex if it contains a BH marker. If a BH was not obtained during the Assault phase of the first turn of the game, then no mulberry may be be built there. IX.J.4. (clarification) Supply units MAY be used for attacks in the same turn they are transported by RR. IX.J.12.c. (clarification) The German railroad artillery unit marked as coastal artillery on the unit classification chart is treated in all respects as normal railroad artillery. It has no coastal artillery properties. Fortifications Chart: (addition) Coastal Strongpoints are also eliminated on an R result although Assault wave units can only enter the hex on an LS, or greater, result. Terrain Effects Chart: Artillery function units fire at full strength across ocean hexsides. Units: Units of the 101st NW brigade are treated as independent artillery units. German Reinforcement Track: The 12SS does not enter until June 7. The other units scheduled to enter June 6 are correct. -------------------------------------------------------------------- Paul F. Smith mailto:psmith@ftw.mot.com