From: "Ted Kim (Random Dude)" Subject: PGG Errata Here is the errata for PGG from S&T 58 plus the rail cut rule from the AH version. Thanks to Danny Holte for originally typing the S&T 58 stuff in. -ted Ted H. Kim WWW: http://fmg-www.cs.ucla.edu/tek UCLA Computer Science Dept. Phone: (310) 825-7307 Email: tek@ficus.cs.ucla.edu FAX: (310) 825-2273 ==== [3.4] CLARIFICATION: The Soviet Mechanized units are considered to be Armored Units for set-up and reinforcement purposes. There are more Soviet Armored units in the countermix than are needed for play. This was done deliberately to give wider fluctuation to Soviet armored capabilities in the game. [6.37] ADDITION TO AH VERSION: German combat units moving through a Railroad hex may cut that rail line. Mark cut rail lines by placing a Rail Cut Marker in that hex. Soviet units may not use Rail Movement into or through a Rail Cut Marker. Rail Cut Markers are removed by Soviet combat units entering the Rail Cut hex while moving normally during the Movement Phase. Rail Movement may resume over repaired rail lines during the Turn following their repair. The number of rail cuts permitted is restricted by the number of markers provided with the game (6). The German Player may, however, remove Rail Cut Markers previously placed by moving a German combat unit over the cut, and thus make the marker available for new cuts. [6.59] CLARIFICATION: Supply for all units involved in Overrun attacks is determined at the instant of overrun. [6.7] TERRAIN EFFECTS CHART, CORRECTION: Under Road Hex, the reference to Case 11.14 should read 11.13. [15.11] CORRECTION: In the last paragraph of this case, the reference should read 14.23 (not 13.23). [15.2] ADDITION (NOT INCLUDED IN AH VERSION): The actual outcome of the German campaign was a German Marginal Victory. The Play of the game reflects this to some extent (i.e., there is a bias in favor of a German Marginal Victory). If the players so wish they may consider a German Marginal Victory a "historical" victory, but a German "player" may win only if he achieves a Strategic Victory or better. In such a case, a German Marginal Victory would be considered a draw. [16.1] CLARIFICATION: The Reinforcement schedule in the rules is right, not the table on the map. i.e., the Soviet player does not receive Turn 12 reinforcements. [16.2] CORRECTION: In Game-Turn Two, the German Player receives the 26th Infantry Division, not the 16th. [16.2] ADDITION: On Game-Turn Seven, Entrance Area E, the German player receives, in addition to those units listed, the 268th Infantry Division. ====