From: Ted Raicer Subject: TGWiNE/TGWiE Chit errata There are some misprinted TGWiE/TGWiNE event chits. CP chits. The German Naval Mutiny Chit (TGWiNE 7.50) should enter the chit pool on turn O not turn K. Allied Chits All Allied TGWiNE chits were misprinted with the red stripe on their back sides. Ignore that stripe-use the stripe on the front of the chits only to identify them. In other words, all event chits for use in the combined TGWiE/TGWiNE game have the red stripe on the front side, and all TGWiNE event chits have a white stripe on the front side. Note that all Allied air units with a red stripe on their FRONT side are for use on the Western Front, those with a white stripe on their front side are for use in the Near East. The Allied Event chit entering on Turn C, They Shall Not Pass (TGWiNE 7.54), should enter on Turn G instead. Rule 13.22 (Add) CP units in any of the three "K" hexes may use that hex as a secondary supply source. CP units outside a "K" hex may not use such a hex as a secondary supply source. Allied units may never use a "K" hex as a secondary supply source. The note at the end of rule 16.2 should read: the CP player starts with 10 divisions in reserve. (Not 11-the counters are correct). TGWiNE Rule 17.7 (change) Do remove TGWiE event chit 7.23 from play, instead of treating it as no effect.