From: Eric Pass Subject: Some Q&A for AH's 'War and Peace' Hi all, Here's some Q&A for AH's venerable 'War and Peace' game. 'War and Peace' is a 1980 (2nd edition) game examining Napoleon's campaigns in Europe from 1805-1815. It is of medium complexity (5 on AH's 1-10 scale). It uses a system similar to that used in 1776. There are 7 short scenarios, 2 intermediate-length scenarios (The Peninsular War, 1808-1814 and Spain 1811-1814) and the full-length campaign game: War and Peace: 1805-1815. The 2nd edition, as well as providing many rules clarifications and corrections, also provides a section of Optional Rules and "The Final Glory": Rules to Link the 1812, 1813 and 1814 short scenarios. Q: How do units inside a city and a relief column in an adjacent hex outside the city combine in combat against a besieging force in the city hex? A: Either (1) the relief column may initiate combat with the besieging force with the besieged attempting to reinforce combat on the second round; or (2) the besieged force initiates combat with the relief force attempting to reinforce during the second round. The besieging force remains in the hex and receives any terrain or entrenchment bonuses. If the besieging force withdraws or retreats, it must leave the hex; if the besieged are defeated, they retreat or withdraw into the city. Q: Can you clarify the Campaign Game victory conditions for the French player? A: The French player wins an automatic victory at the end of any turn in which the French player controls 15 production cities and one of the following three countries have been *conquered*: Russia, Spain, England. The cities controlled include Paris and those within the conquered nation; only cities that are marked with black or red infantry symbols qualify. Q: Since France can conceivably have been conquered and forced into being a neutral state in 1815 (with no hostile troops allowed into France at the end of the game), does the French player still win for holding Paris, unbesieged, as per Campaign Game victory conditions? A: No. The "Paris condition" only applies if France is an active (non-neutral) state which has *never been conquered*. If France has been conquered or is currently neutral, the French player wins only if he holds the most production cities. Q: According to Rule G2c of the Campaign Game, if Russia and Turkey are at war, Kiev is not considered a production city. Does this apply when determining if Russia is conquered? A: No. It is merely a penalty for the Russia player for being at war with Turkey. In order to conquer Russia all production cities, including Kiev, must be taken. Q: Can a player voluntarily retreat his units through hexes containing enemy units if another retreat path is open? A: No. Q: Since unsupplied units are halved in combat, is it necessary to remove twice as many factors to satisfy losses? Likewise, since units in forts are doubled, can removing one strength point satisfy a result calling for the removal of two? A: No on both counts. Although a modified combat value may be used to determine the number of SPs of the Smaller Force on the CRT, all losses aretaken at face value. Q: When a fleet is on blockade and it moves to intercept an enemy fleet (whether it fails or is successful), is the port still blockaded? A: No; a fleet that tries to intercept an enemy must abandon its blockade Q: Rule XG1 of the Campaign Game prohibits rolling to change Spain's allegiance unless the French player moves Spanish units or invade Spain with 20 or more SP. If Spain is attacked by England and Spanish forces are forced to retreat by combat, does this constitute movement and thus allow an allegiance roll? A: No, only voluntary movement allows such a roll. END OF TEXT Eric