Chris Harding - Jan 6, 2005 5:37 pm (#491 Total: 532) Always playing ASL. Hi Team, Hope you all had a great Xmas and New Year. Welcome Lindaanne, I'm posting here as there may be others who could help with this one as it is an older game. I'm currently playing The Last Elephant Offensive and a few rules questions have come up, I was wondering if you or someone else could help. Q1. In regards to Defender losses, on the CRT it says the "Defender may take up to half (round up) of any required casualties as hexes of retreat, the remaining casualties must be taken as losses". Rule 10.22 says, 'the defender has some choices in how to take casualties. One-half (rounded up) of the required losses must be taken as companies eliminated and the remainder must be take as hexes of retreat or companies eliminated". Is the Chart correct or rule 10.22 ? Q2. Rule 8.12 Supply says that the "Allied HQ must trace a path of no more that 10 movement points and unblocked by enemy units or ZOC'x to a road that leads to the I or K entry hexes" The 'problem' is that only a trail leads to the K entry hex. Should rule 8.12 read "Allied HQ must trace a path of no more that 10 movement points and unblocked by enemy units or ZOC'x to a road or trail that leads to the I or K entry hexes" If not this then what? Q3. What effect do streams have on Combat? If all units are attacking across a stream? If only some units are attacking across a stream? Which line of the CRT do you use (Slope, Jungle/Village or Grass)? In my first couple of playings it seemed extremely pro Japanese, but now I just think it is pro Japanese . Still a very enjoyable little game. Regards Chris Harding Jeffry Tibbetts - Feb 3, 2005 12:39 pm (#523 Total: 532) The Roman Empire did not achieve greatness by holding meetings, but by destroying everything that stood in the way of that greatness Rules Questions Answers Chris Harding: RE: The Last Elephant Offensive Q1. In regards to Defender losses, on the CRT it says the "Defender may take up to half (round up) of any required casualties as hexes of retreat, the remaining casualties must be taken as losses". Rule 10.22 says, 'the defender has some choices in how to take casualties. One-half (rounded up) of the required losses must be taken as companies eliminated and the remainder must be take as hexes of retreat or companies eliminated". Is the Chart correct or rule 10.22 ? RULE 10.22 IS CORRECT. Q2. Rule 8.12 Supply says that the "Allied HQ must trace a path of no more that 10 movement points and unblocked by enemy units or ZOC'x to a road that leads to the I or K entry hexes" The 'problem' is that only a trail leads to the K entry hex. Should rule 8.12 read "Allied HQ must trace a path of no more that 10 movement points and unblocked by enemy units or ZOC'x to a road or trail that leads to the I or K entry hexes" If not this then what? THERE'S FUN WITH THIS. THE ALLIED PLAYER NEEDS, OF COURSE, TO DEFEND THE IMPHAL ROAD. IF THE JAPANESE CUT THAT, THE THE ALLIED DEFENSE IS BASED ON THE VILLAGE OF UKHRUL, WHICH WOULD BE THE FURTHEST FORWARD POINT SUPPLYABLE UNDER RULE 8.12 IF THE JAPANESE PLAYER GOT UNITS BEHIND ANY ALLIED POSITION AT SANGSHAK. NOTE OPTIONAL RULE 14.3 THAT BRINGS IN THE 5TH INDIAN DIVISION AT ENTRY HEX 'I', AND RULE 14.5 THAT COMMITTS THE JAPANESE PLAYER TO EXIT UNITS OF THE 58TH REGIMENT AND 31ST DIVISIONAL ENGINEERS TO EXIT AT HEX 'K'. SO, RULE 8.12 SHOULD STAND AS WRITTEN. Q3. What effect do streams have on Combat? If all units are attacking across a stream? If only some units are attacking across a stream? Which line of the CRT do you use (Slope, Jungle/Village or Grass)? THE DESIGNER WAS EMPHATIC THAT THERE WAS NO COMBAT EFFECT FOR STREAMS. USE THE DEFENDER'S TERRAIN PER THE CRT -- THE ONLY TIME THIS CANNOT BE JUNGLE IS AROUND THE VILLAGE OF KHUNKHUL [HEXES 2320-2419]. Jeffry Tibbetts