Hi, I have updated the errata for SPI Veracruz. Find it attached. Don Johnson S&T 63 Veracruz Game Errata from S&T 64 (updated by Don Johnson) [9.33] (correction) The last line of the example should read "... Level for the battle is +1". (Incorrect in both magazine and boxed versions) [12.31] (correction) No Assault may be conducted at less than a 1-2 ratio. (Correct in boxed version.) [12.65] (addition) Naval units may move around San Juan de Ulua despite the fact that there is no sea hex present. (Text included in boxed version.) [13.12] (correction) Reference to section should read 13.13, not 16.13. (Correct in boxed version.) Additional errata and clarifications by Don Johnson [3.21] (clarification) The rank of a leader has no effect on the game, but is a neat way to show that Santa Anna was the Mexican generalissimo. In combat, all leader ratings in a stack are averaged, per rule 9.32. [8.48] (clarification) For purposes of this rule, there are three types of combat units, (1) an artillery unit is neither regular nor volunteer, (2) a volunteer unit is any non-artillery combat unit that has a state designation or a V in its name and (3) a regular unit is any non-artillery combat unit that is not a volunteer unit. The intent of the wording of this rule is that in any combat where both regular units and volunteer units take part, it is required that all non-artillery losses alternate between a regular unit and a volunteer unit with a regular unit taking the first loss. This rule is to prevent all losses being taken from volunteer units unless only volunteers (and artillery) are used in a combat. [12.66] (addition) The effect of San Juan de Ulua when Mexican owned is that US units may not land reinforcements next to it. Note that this means Veracruz cannot be used as a port while San Juan de Ulua is Mexican owned. (See rule 19.21 and the fact that otherwise there is no effect after turn 1, so why give it 15 fortification points. I asked the designer, Rich Berg on consimworld "It would be great if the designer could confirm this, else there is no effect that I can find." and he replied "It would be great if the designer could remember anything about this game, other than it had rules for Il Vomito ...." RHB [19.11] (clarification) Rule 19.11 contradicts the Mexican reinforcement rules on the map. Rule 19.11 says that reinforcements that cannot enter are delayed, while the map text says they are destroyed. Rule 19.11 is correct. [19.2] (omission in boxed version) The US has 3 additional supply units and 1 pack animal that land with the invasion force on turn 1. (See magazine rules 11.21.) [19.31] (clarification) The Tenn MR unit (1-10) has a state designation and is therefore a volunteer unit, but does not have a V on its counter. The 2nd Dragoon unit (1-10) arrives after turn 14 and is therefore a volunteer unit, but does not have a V on its counter. [19.32] (clarification) Patterson is also withdrawn on turn 13. (See Withdrawal rules on map.)