From: Mike Hoyt Subject: Report from Road Block Columbia Games has begun a series of monthly gatherings at their facility in Blaine WA on the last Saturday of each month. Its a chance to meet the guys, play some old favorites and play test the current works in process. I attended for the first time in May, and I thought other ConSimers might appreciate a report. Grant Dalgliesh showed me a new game they are developing with a working title of Blocks of War. The game will have geomorphic maps with mixed terrain (including seas), a mixture of units (armor, mech., infantry, various ships and planes) and a fairly simple but very bloody system. Grant is including an abbreviated version of the rules in the next Around the Block newsletter which can be played using existing maps and units from any of Front games you may already own. We gave it a good workout on the southern half of the East Front map with both Grant and I using the production system to buy our original 100 point armies. Grant built up a strong air force and armor heavy army, while I opted for lots of infantry for defense and lots of mech. infantry for offense. Our victory conditions were simple, seize the other guy’s capital and the hell with casualties! Things looked very grim for me at first as Grant unleashed his blitzkrieg, but good terrain and lucky defensive die rolls let me slow him down, then my counterattack broke into his rear and rolled up his supply lines. Total playing time, about 1 hour! This may be the perfect lunch break game! Call Grant at 800 636-3631 if you want a copy of the newsletter. Next we moved on to Pacific Front, the long awaited (at least by me) WWII strategic level treatment of the Pacific. This game uses basically the same system as Blocks of War, but refinements for things like Marines, more ship and plane types, etc. are being added. The map gives some real perspective on the scope of this theater and how long it can take to move units over the distances involved. Land masses are given their true value in the game as you need to maintain your supply lines by stringing together bases and islands. This gives the player a reason to attack certain islands without resorting to the artificiality of assigning victory points. We only got to play a couple of turns (Grant’s Japanese were painting the map red, I couldn’t even get MacArthur out of the Philippines) but it looked like fun. One rule I liked was the possibility of the Japanese being so successful in the beginning that they can win the war in the first couple of turns. This avoids the game where the Allies just wait around for the US production to kick in, then the Japanese just try to forestall the inevitable. In Pacific Front, the Allies will have a tense early game, and both sides will have the possibility of grabbing a knockout victory throughout the middle game. I’m going to have to miss the June session, but I’ll include a report on July. Mike Hoyt HoytMike@aol.com