Peter McCord - 01:27pm Sep 9, 1998 PST (#314 of 318) Recent Games: Bloody 110, Proud Monster/Death and Destruction The Current Dean-O Gram at the Gamers website lists the next 5 games, although with only sketchy dates. If Danny Holte's game is accepted, it is unlikely to appear by next origins, as it can't now be inserted into the first batch (if I understand the system correctly). It will be at best a second batch game, and there are alot of SCS submissions in limbo, if you look at the latest ops...then again, a really good submission is always worth inserting ahead... Strange developments about Gazala...the Gamers took some heat for "overcomplicating" or "over OCSing" Stalingrad Pocket II. So he made Crusader truly simple, and took heat for that. Now there are supply points in Gazala? Hmmm. I wonder if there are any second thoughts about Crusader... Danny Holte - 10:27pm Sep 9, 1998 PST (#316 of 318) Well, since it was brought up, I guess I could elaborate... ;-) The game is about ready. I am working on a couple of scenarios to make it 5, and it will be finished. I've been working on the game for about a year and only recently converted to the SCS system, since it seemed a good fit. If it doesn't work into the schedule - No problem, other publishers have hit me for it since last week's play. But I think it's a good fit for SCS and that's what I'd like to see. The description: D-Day: The Last Crusade (working title) - 2 maps, 1.5 km per hex. (1 map vertical to cover the Cherbourg peninsula, the other laid flat and overlapping.) The map area is from Cherbourg NW, SW Brehal, SE to ~13mi se of Thury-Harcourt, NE corner is east of Sword. All beaches covered, of course - Units are Bn/Regt; most combat units are 2-step Regts. About 300 combat counters. - Turns are 1-day. Movement/combat begins on June 7th. However, the June 6th turn is handled by a secret placement of German resistance & Allied support by the players. The end result dictates the condition of the invading forces. The game continues through July 6th - 30 days. Including detailed landing rules would have just created a whole slew of rules for one turn; not quite "SCS-ish". - The Sequence of Play resembles ARDENNES, and some effort was made to keep somewhat of a "relationship" to that game. (Being same front/series) - Victory objectives are chosen secretly by the Allied player and kept that way until the end (ala ARDENNES ala BATTLES FOR THE ARDENNES ala WACHT AM RHEIN.) There is also a sudden death German victory condition to keep the Allied player on his toes (..and watching his line!) - Several variants are included: The 319th division & 11th Airborne units, 21st Pz/17SS Initiative, "Rommel" Plan, Airdrops, simplified Interdiction rules, etc. - Rules are included for: Weather Allied Interdiction Air Support (Allied) Naval Gunfire (Allied) Replacements Artillery The rules still come in at about 7-pages *total*, and that means introduction, credits, etc., of exclusive rules (not including scenarios or OOB, of course) -Danny