From: citizenx@islandnet.com
Subject: errata for Web-Groganrds

8h Army - Official Errata:

Play Area: all hexes and partial hexes with hex numbers are part of the
play area. Partial hexes without hex numbers are not in play and may not
be entered.

Road Movement: The road movement  rate for a major road is 1/4 MP per
hex. The road movement rate for a minor road is 1/2 MP per hex.

Allied Supply Units and Replacements: Allied supply units and returning
Allied units (per Rule 12.0, Scrapping) may enter the map on the east
edge or on the south edge east of the start line.

Axis Setup: When deploying his units at the start of the game, the Axis
player must place at least one unit in each hex adjacent to the Tobruk
perimeter.

Axis Reinforcements: The Trieste Division (the three Italian units with
Trieste as their divisional lDs) is not part of the Axis initial forces.
Instead, it is a turn 6 reinforcement, entering on the west edge in the
same manner as Allied reinforcements enter on the east edge.

Play-by-Phone: 8th Army can easily be played by phone, using a single
copy of the game. Each player takes one map, his side's units, and half
the territory markers. The game is played as normal, except that
whenever units would be shown to the opposing player, the owning player
announces their strengths and map locations instead.