From: "Patrick R. Collins" Subject: AirLand Battle Errata 1. Changes to rules Section II Game Equipment B. Game Map C. Six Play Aid Cards NB Due to comments in published reviews of the earlier edition of AirLand Battle, many of the charts and tables printed on the map have been reproduced on play aid cards for easy reference. They are also still printed on the map as before. 2. Changes to Scenario Instructions: The Soviet abbreviation DAG is misprinted DAY. The US divisional cavalry squadrons for Divisions R and P should enter with the division headquarters. (Omitted) 3. Clarification to Engineer Rules: Engineer units only provide the die roll modification for units in offensive formation. (The fire values and target values for defensive formations reflect the presence of engineer work.) Engineer units cannot be used to put a unit into a prepared defense formation if that unit is using extension markers. (There are simply not enough engineer assets to make a ten or fifteen by five kilometer region a strongpoint defense.) The rules also prohibit using extension markers from stacking. 4. Additions and changes to Section B (Helicopter movement) of Section VI (Movement and Stackiing) of the rules: Add to end of the first paragraph: Helicopter units may fly into a city for basing purposes only. This is the only circumstance under which helicopter units may enter or leave a city hex. Change to sentence in (b) from "Any hex on the game map can serve as a base, except city hexes, which the helicopter units may not enter." to read "Any hex on the map can serve as a base." NB If players base helicopter units in cities, or far enough behind lines, they will be protected from attack by enemy attack helicopters. Regards, Pat pcollins@prairienet.org Last Played: Fury on Champlain, Race for Space, Air Bridge to Victory (PBEM) In Progress: April's Harvest, Guadalcanal (via Web based game), Desert Victory http://www.prairienet.org/~pcollins