From: Dan Knaus Subject: CARRIER Errata Hi, Attached *should* be 2 files, CV-ERATA.TXT - unofficial errata CV-QUES.TXT - questions/answers for CARRIER from F&M. Hope it works. Dan knaus@norfolk.infi.net From: FIRE & MOVEMENT NUMBER 73 MAY/JUNE 1991 CARRIER UNOFFICIAL ERRATA AND CLARIFICATIONS These errata correct what seem to be obvious mistakes. However, we have not yet received the designer's blessings. Correct references as follows: On page 8 in Rules 8.0,II. First Acton Phase, A.Japanese Segment, replace 16.0 by 15.0; in B. United States Segment, 1.Air Movement Step, replace 6.0 by 6.3; in B.United States Segment, 5.Air Strike Step replace 6.0 by 6.4 On page 9 in rule 4.1, in Combat vs. Japanese CAP, replace 6.0 by 6.6. On page 10 in Rule 4.1, in US Target Specification, replace 11.0 by 11.2, Chit Increase: Air Strikes; in Damage to Japanese Ships, replace 15.3 by 16.3 (Changes in Air Value). On page 15 in Rule 6.2, replace 6.0 by 7.1 (time aloft in landing box); the Extended Range/Night Landing Table is on the map sheet, not on a chart screen. On page 18 in Rule 7.1, Landing Procedures, Note, replace 18.0 by 18.1. On page 23 in Rule 9.1,1., replace 16.0 by 15.2, Adjacent US Forces. On page 24 in Rule 9.2, Effects of US Air Sources on Mission Movement, replace 2.0 by "2.2, Air Sources." On page 27 in Rule 11.1, How Level 1 Forces Receive Chits, replace 16.0 by 15.2; in Rule 11.2, Intelligence Tables, Carrier Force Modifiers, replace 15.1 by 16.1. On page 28 in Rule 11.2, Intelligence Table Results, replace 15.3, 15.2 by 16.3, 16.2; replace 6.0 by 6.1; under Level 3 to Level 4,4., replace 15.3 by 16.3; under Carrier Units, Damaged Level 3 Carriers, replace 15.3 by 19.1. On page 30 in Rule 12.1, Becoming Detected, Effect of Locations Status, replace 6.0 by 6.4. On page 33 in Rule 14.1, Japanese Close Reaction Table, replace 9.0 by 9.2. On page 34 in Rule 14.2, Initiating Combat, Japanese Engagement, replace 9.0 by 9.1. On page 42 in Rule 16.2, replace 15.0 by 15.2; 16.0 by 16.3; 15.3 by 16.3. On page 49 in Rule 20.1 in both Surface forces and Transport forces, replace 9.0 by 9.2. On page 53 in Rule 22.0, Unloading Transports, Note, replace 20.2 by 20.1 and 9.0 by 9.2; in Bombardment, Note, replace 20.2 by 20.1. On page 5, lower right, US task force shows wrong counters: ITI ITFI (both Face and Back sides) I1 11 16 1 (typist note: hard to tell arrangement of these numbers, this is my best guess. It may be I111161.) On page 5, lower right, the blue arrow for Commitment Value of a Level-3 force should point at the number "4" in the center of the counter, not at "10" in its upper left (the "10" is the A.A. value). On page 10, Rule 4.1, Air Attack Tables, in Example under Item (3), replace "1(0),2(+1)" by "1(0),1(+1)." On page 10, Rule 4.1, Air Attack Tables, in Item (S), third entry, replace "0 column" by "1 column" (no "0" column exists). On page 11 in Comprehensive Example of Japanese Strike Resolution, second paragraph, replace "a total of 4 steps" (sic) by "a total of 6 steps." On page 18, Rule 7.1.Landing, under Landing Procedure, Options, and Restrictions, add "land-based air units (green on white) may not land on a carrier." On page 22 in Rule 8.0 under Types of Combat Forces: Carrier and Surface, replace "known to" by "reported to" (the system does provide for a small possibility of surprise here). On page 24 in Rule 9.2 under Effects of US Air Sources on Mission Movement, add at end of first paragraph: -"The aircraft at the base may be on the ground, on the search track of the base, or in a strike launched by the base (2.2, US Air sources)." (Clarification.) On pages 27-28 in Rule 11.2 for Intelligence Die-roll Modifiers, Carrier Force Modifiers, replace this rule by: As Per Chart Screen II: - The Revealed Air Strength (16.3) may provide a die-roll modifier in conversion from Level 1 to Level 2 and a column shift in coversion from Level 2 to Level 3. - The Carrier Commitment Limit (17.2) may provide a die-roll modifier in conversion from Level 1 to Level 2 and from Level 3 to Level 4. - Secondary-objective carrier forces (8.0) incur a die-roll modified N in conversion from Level 1 to Level 2, but only if they have no revealed air strength. Also, add a rule: Surface and Transport Force Modifiers: - The Carrier Commitment Limit (17.2) may provide a die-roll modifier in conversion from Level 1 to Level 2. - Secondary-objective forces (8.0) incur a die-roll modifier in conversion from Level 1 to Level 2. (This is necessary for consistency with the chart and to make it unlikely that a substantial carrier force with few or no aircraft appears through intellignece upgrading of a surface or transport force.) On page 45 in Rule 17.2, Commitment Limits, in last entry "in extended games, additional commitment may occur at the start of the second day," replace "second day" by "0520 turns of the second and third days." Japanese Additional Commitment (Rule 24.3, page 55) occurs as the first action of the next 0520 turn, not at the instant a commitment index is exceeded (clarification). On page 58 in Scenario 31.1, Coral Sea, add to "Special Rules:" - For U.S. starting positions, use Standard Game rules (21.3.F). On the U.S. Ship Availability Charts on page 61: Replace South Carolina by South Dakota; add CA Canberra -A--; CA Vincennes AA--; CL Boise --AA; CL Helena --AA; DD Hughes AAAA; correct availabilities as follows: CA Astoria AA--; CA Australia AA--; On the Japanese Ship Availability Chart on page 62; add DD Yamakaze A---. From: FIRE & MOVEMENT NUMBER 73 MAY/JUNE 1991 CARRIER - QUESTIONS AND UNOFFICIAL ANSWERS The questions are keyed to the respective rules or charts; questions with significant impact on play are marked with asterisks. The answers are those we used in testing the game. Official answers by the desinger were not received in time to be included here. QUESTION: Under the U.S. Warning rule, may aircraft on deck and eligible to take off join an already formed strike in the hex of the carrier task force (4.2)? ANSWER: Yes. QUESTION: If two U.S. carrier task forces are in the same hex and one is attacked, does CAP of the other remain idle or is added to that under attack (4.2)? ANSWER: It must remain idle. *QUESTION: Rule 6.1 specifies under Strike Initiation that a strike can only be launched when there is a located (or approximately located) target, and a comment says this is to prevent the unrealistic tactic of launching a strike before the target is detected. However, the later section on Target Assignment states that the Target marker need only be placed when the strike departs its launch hex, making that tactic perfectly possible: Since there are no range limitations, any detected force would serve as a pretext for launch, even a few DD so far away that they could be reached at most by a one-way strike which the player would never undertake. Moreover, it seems the launch hex should matter less than whether the strike is still over its carrier(s), which may well have moved since the launch. ANSWER: Place the Target marker when the strike is launched. You may consider using Advanced Rule 24.3 to reassign another target to the strike later. QUESTION: If all transports of a Japanese transport force are sunk, does its surviving escort of DD or CL become a surface force (8.0)? ANSWER: Yes. *QUESTION: What happens to the commitment index when a Japanese carrier force with revealed air value disappears through Intelligence Level Decreases (11.4 and 17)? (Unless the commitment index is decreased, the Japanese might be without carriers for the rest of the game and the U.S. player would know it!) ANSWER: Nevertheless, do not decrease the Commitment Index. *QUESTION: Does the "Attack Modifier" for the Anti-Aircraft Fire Table apply to air-ground attacks (18.3)? ANSWER: No. QUESTION: If two U.S. carrier task forces are in the same hex and the carrier(s) of one become(s) inoperable or is (are) sunk, must its (their) CAP units "transfer" to the other carrier (so receiving air endurance markers) or can they just move over to the other CAP box (19.2)? ANSWER: They must transfer. QUESTION: Japanese surface forces within four hexes of a Japanese carrier force, which in turn is within four hexes of a U.S. carrier force, must move toward the Japanese carrier force (9.1). Does this priority still apply if the Japanese carrier force is moving under Force Retirement (20.1)? (If so, it would drag its own former screen and possilby a coterie of other surface forces with it to Rabaul or the map edge if pursued.) ANSWER: The priority does apply. QUESTION: May a Japanese surface force with Battle Exhaustion 2 marker still bombard (22.0, 30.0)? If it cannot bonbard, does it still move into its objective hex under Mission Movement if not blocked? ANSWER: It can still bombard (bombardment uses a different kind of shell). *QUESTION: Rule 14.1 prohibits Japanese transport forces from moving adjacent to a large U.S. force. Does this prohibition also apply at night (24.2)? ANSWER: Yes. QUESTION: What are the U.S. starting hexes in Scenario 31.1? ANSWER: Use the rules of the Standard Games with Port Moresby and Guadalcanal as the Japanese objectives. QUESTION: Why are Japanese Level-3 transport forces, even large ones, given no anti-aircraft value? (After all, they do have escorts with AA values, as becomes apparent upon upgrading to Level 4.) ANSWER: You amy use the following M values: 10 for Transport A, 7 for Transport B, 5 for Transport C and 2 for Transport D. QUESTION: The use of some of the modifiers in the Carrier Air Attack Table is not entirely clear: Do the ranges refer only to the modifiers, or do they limit the distance of attack regardless of die roll in the respective game turns? (The former seems a Catch-22 because a die roll is needed first to identify a traget and so a range, and only the range can give the modifier to the die roll. The latter wold make attacks during Turn 3 entirely impossible.) ANSWER: The ranges refer only to the modifiers. At activation one or several potential targets are identified. The die is rolled. Then, for each potential target in succession, the modifier is applied and the table is checked whether the respective target appears in the line of the modified die roll; if it does not, then no attack against that target takes place.