Hampton Newsome - 09:49am Apr 18, 1998 PST (#33 of 34)
                   Ivy Street Games

FYI - Here is some STONEWALL AT CEDAR MOUNTAIN errata. For the most
part, I have received very few questions about the rules. The information below
contains primarily clarifications along with a minor fix or two:

5.2, last sentence [change] Infantry brigades that fail an effectiveness
check may not move but may change facing.

7.3 [clarification] The additional MP cost does not apply if the unit
moving into a hex that already contains a friendly combat unit ends its
movement in the hex. Halting in the hex is subject to the stacking
limitations of 7.6.

10.2 [addition] If a division has an ATTACK order and there are no enemy
units within the movement range of any of the division's brigades, the
ATTACK order should be treated as an ADVANCE order.

10.3, third sentence [change] If a division commander has no current
orders and fails an effectiveness check, his individual infantry brigades
that are in command range may not move (except to change facing) or conduct
combat (they may attempt to rally, however).

13.2 [clarification] Victory goes to the player having the most victory
points.

15.0, Selection Chits [change] That's Robinson with the cavalry, not
Stuart

GAME TURN CHART, Scenario 2 2:00 PM Reinforcements [change] Ignore the
reference to Winder artillery chits.