This is the from the errata sheet in my Citadel game and it's dated 15 July 1977. Don't know what the difference (if any) is between this and the February errata, but here it is: CLARIFICATIONS AND ERRATA: Citadel 15 July 1977 COUNTERS Two extra C-119 counters are provided in the counter mix. These are spares and not called for in any of the scenarios. One T'ai light company is not backprinted. This is not an error; when the unit is inverted, it is eliminated. RULES Rule 8 - Movement/Opportunity Fire: It is convievable that a unit will be forced to pause before it reaches a vulnerability point or before it ends its movement. For instance, two stacks of French units are moving along a road. The first stack pauses as it enters a swamp hex. The second stack cannot continue to move, since this would cause it to pause in the same hex as the other stack and thus be overstacked. The unit must, therefore, pause for opportunity fire even though the hex it occupies does not constitute a vulnerability point. When the stck resumes movement along the road, it must also pause in the swamp hex, as this still constitutes a normal vulnerability point. Rule 10 - Spotting: The numbered paragraphs should read: 1. It is in any hex other than a full or partial jungle hex or a trench/tunnel/pit (if Vietminh). 2. It is in a full or partial jungle hex or a trench/tunnel/weapons pit and a unit friendly to the firing unit is adjacent to it. 3. It is a recoiless rifle unit in any hex which has fired in a previous phase and has not moved since. Rule 13 - Terrain: Full Jungle Hexes: Two different terrain modifiers are listed for full jungle hexes - one for Vietminh weapons units and one for all other units. This is because Vietminh weapons units were extremely well dug in. If the French player wishes to fire at a full jungle hex containing both infantry and weapons class units, he may do so one of two ways. He may fire using the column modifiers for weapons units, in which case losses are subtracted normally, or he may fire using the normal column modifiers, in which case losses are subtracted only from infantry class units. Rule 15 - A. Vietminh Replacement Availability: The first sentence of this section is incorrect and should read, "Beginning with the April1 turn, the Vietminh player receives six strength points of replacements per turn." Add the following paragraph to section A: At the conclusion of each player turn, the Vietminh player may remove all loss markers from antiaircraft units still on the board. This does not count against normal Vietminh replacement availability. Antiaircraft units which have been eliminated may be returned to play by the normal replacement procedute. C. Absorbing Replacements: The last sentence of this section is incorrect and should read, "Heavy weapons units and combat infantry class companies which have been eliminated may be rebuilt by replacements. Combat infantry class battalions may not. Rebuilt combat infantry class companies may still not be reinforced above their critical loss level. Rule 18 - Vietminh Entrenchments: The Vietminh are limited only by the rules in the number of trench hexes they may construct, not by the counter mix. Additional trench markers may be made from blank counters as desired. Rule 19 - Tanks: Section B, Melee Combat: is incorrect. Each tank adds one (not three) to the averaged morale and only operational tanks may add their strength points to a melee attack. Disabled tanks may add their strength points to a melee defense. Only operational tanks may retreat as a result of combat; disabled tanks forced to retreat are destroyed instead. Rule 26 - Missions: A. Tactical Air: Tactical air missions may not be flown against solitary Vietminh combat infantry class units in a full jungle or trench hex unless adjacent to a French ground unit in the French player turn, or stacked with a Vietminh heavy weapons class unit in either player turn. C. Spotting: Spotting is always flown at medium altitude.