Scott Holmgren - 02:20pm Jun 16, 1999 PST (#36 of 37) Designer of Blue Guidon Games 1) Can a stack (inf/arty) move together along a road (thus nullifying terrain)? Yes (see 8.2.3). 2) Can routed units consolidate during the special night segment? Units do not stay routed into the night (see 9.4). 3) Can a unit that starts in a ZOC still move one hex into another ZOC, where it must stop? Yes, as long as the unit moving begins its movement segment within two hexes of an effective leader that has authority over it (see 6.1). 4) Can units move through ZOC's at night as long as they comply with the forming lines intention? Yes (see 11.3). 5) If a random event can't occur, what happens? For example, Hebert falls sick, but Green has already replaced a fallen leader; is the event ignored, or do the Reb's lose Hebert and play short-handed? The latter. If either Green or McArthur are already in play as replacements, the random events removing Hébert and McKean do still take effect. The orphaned troops must be assigned to another leader (see 9.3). 6) If solo artillery bombards across a creek, does it suffer any adverse combat results? No; any combat effects applicable to the artillery are ignored (add to 8.3.1). 7) If a unit successfully withdraws before combat, and ends up in another enemy ZOC, can it be attacked (or even possibly try to withdraw again)? Yes. 8) Why is there so much combat (sequence 1) when both sides choose the 'Defend' posture? Sequence 1 is what I tagged the "default" sequence for the Action Phase. When players play identical posture cards, it is the sequence used. Note that all combat is voluntary; there doesn't have to be so much combat. Chalk the possibility up to battlefield unpredictability. 9) It seems odd that certain combats are 'safe' for leaders. So an attacking General can't fall at 1.5-to-1 or 3-to-1 odds? Designer preference. Did it cause you to change any of your attacks so as not to put a leader at risk? 10) And finally, how do you manage to put out such a quality production for a mere 11 bucks :) There's no real profit in it. Call it a labor of fun. I'll be incorporating some of these answers into an FAQ page on the BGG website.