Errata -- Flat Top Avalon Hill, 1984 by Alan R. Moon 3.3.1, second line -- "A" should read "B". 3.3.2, second line -- "B" should read "A". 6.6, first sentance -- should read "Planes may not enter a storm hex unless they must land immediately and the base is in a storm hex." 6.6, seventh line -- "+1 modifier" should read "-1 modifier". 6.7, -- add "A unit in a storm hex cannot be observed." 6.10, second line -- "(towards the Wind Direction marker)" should read "(towards the wind direction as shown by the Wind Direction Marker)". 6.10, -- add "A CV or CVL that moves only one hex or does not move at all during a turn is assumed to have moved into the wind." 7.3.2, -- should read "If the result is a '-', the Air Formation may not observe during that turn. It may move normally but must remain on the mapboard," 7.3.3, -- add "If it is a night turn, one is added to the Search Table die roll." Add "7.3.5 Air Formations that are not on the mapboard at the beging of the turn may not consult the Search Table and may not observe anything this turn." 7.6, fifth line -- "move" should read "are". 7.9, should read "Only units that themselves are on the mapboard can be used to observe other units. This includes Air Formations of the non-moving player that are on the mapboard (even Air Formations that could not or did not observe during their own Plane Movemnet Phase). Bases and coastwatchers are always considered on the mapboard and thus can always be used for observation." Add "7.9.1 Coastwatchers can observe planes over any all-land hex of the island their symbol appears in. If the hex is clear, the Condition Number is 3. If the hex contains clouds, the Condition Number is 1. Coastwatchers can observe planes over any partial-land hex of the island their symbol appears in. If the hex is clear, the Condition Number is 2. If the hex contains clouds, the Condition Number is 1. Coastwatchers can observe planes in any all-sea hex adjacent to any partial-land hex of the island their symbol appears in if the hex is clear; the Condition Number is 1." Add "7.9.2 Coastwatchers can observe ships in any partial-land hex of the island their symbol appears in; the Condition number is 2. Coastwatchers can observe TFs in any all-sea hex adjacent to any partial land hex of the island their symbol appears in; the Condition Number is 1." Add "7.9.3 Coastwatchers cannot observe planes in a hex with an enemy base." Add "7.9.4 The Japanese Coastwatcher symbol on New Guinea only affects hexes inside the Japanese Coastwatcher Perimeter Line shown on the mapboard by a black dotted line. The Allied Coastwatcher symbol on New Guinea affects all hexes on the Island." 8.1, second line -- delete "A". 8.5.5, In the diagram, the abreviation for Port Moresby is wrong; it should be "M". 8.5.6, Example, first line -- "10" should read "12". 8.12.1, third line -- add "Rufe" after "Wildcat". 10.2, The example shows an incorrect way of marking the turns for TF movement. Each "1" should be replaced with "0100", each "2" with "0200" and each "3" with "0300". 11.1, add "No shadowing is allowed on night turns." 11.3.2, and 11.3.3 (clarification) -- Players who want to maintain absolute secrecy can use a slightly weird system for shadowing die rolls. The Shadowing player must close his eyes when rolling the die. The player with the TF looks at the number rolled then picks up the die, without telling the shadowing player what number was rolled. The shadowing player can then open his eyes and the player with the TF informs him whether he can shadow or not. Add "12.10 An AO must be in a TF with at least one other non-AO ship at all times." 14.3, first sentence should read -- "Each Air Factor has a Movement Factor (hereafter referred to as MF) as shown on the Plane Data Chart on the Air Record Sheet." 14.14, last line -- "+1 modifier" should read "-1 modifier". 15.2, sixth line -- "sea" should read "all-sea". 16. -- should read "Air-to-Air Combat involves only plane units. Only interceptors can initiate Air-to-Air Combat; escorts and bombers may not initiate it." Add "16.1.1 If both sides have planes in a hex with a ship or base and one side has interceptors, the interceptors can automatically initiate Air-to-Air Combat; the other side may not avoid it. The Interception Table is not used." Add "16.1.2 If both sides have planes in a hex which is one or two hexes from a plane carrying ship or base and one side has interceptors, the interceptors may attempt to initiate Air-to-Air Combat. The player must consult the Interception Table to see if the attempt is successful." Add "16.1.3 The player with the interceptors can choose not to use all his interceptors in Air-to-Air Combat (even if they are all in one Air Formation), except when both players have interceptors, in which case they must use all thier interceptors if combat is initiated." 17.6, add at the begining of the rule -- "If some planes of one plane name are attacking one ship and some are attacking another or several others, each of these attacking groups is considered a searate plane name for the purpose of resolving AA fire." 19.8.3, fourth line -- delete "DD". 21.5, Example, 5th line -- delete "still". 23.1, seventh line -- "AA Factor by 2" should read "AAF by 1". 25.5, add -- "An AP which has been fully unloaded (has unloaded for all eight turns) is worth 2 Victory Points." OPTIONAL RULES SUBMARINES 8., b., seventh line -- "Jake (+1)" should read "Jake (1)". SEARCH TABLE -- add the following modifier; +1 if the Air Formation begins the turn in a hex with a Cloud Marker. CLOUD MOVEMENT TABLE should read -- 1 -- Same Sector 2-5 -- Sector the Cloud Marker was heading towards (or the same sector if the Cloud Marker was heading of a board edge) 6 -- Sector I NIGHT LANDING TABLE -- add the following modifiers; -1 in a storm, -1 if armed. COMBAT RESULT TABLE, Number of Attacking Factors -- "21-23" should read "21-25". JAPANESE AIR HIT TABLES, Air Attacks Vs. Bases. Level Bombing Low Altitude, Dave/Jake/Pete -- delete "1" (should be a dash). OBSERVATIONS TABLES -- delete "Coastwatcher" in the two places it appears on these tables. ALLIED AIR OPERATIONS CHART B -- Gili-Gili should have have an RF of "2" during E. Solomons JAPANESE AIR OPERATIONS CHART B -- Under Rabaul "AF: 8" should read "SF: 8". AMMUNITION RECORD SHEET -- delete the AV Kamikawa since it has no Gunnery Factor. AMMUNITION RECORD SHEET -- add CA Indianapolis with an Ammunition Factor of 15.