From: "" Subject: HANNIBAL ERRATA My questions and [almost immediate] answers from AH:- Q1. Intercept/Overrun: If the moving army attempts to overrun a CU and is intercepted in that space, is the CU overrun, if:- 1. the Interception is refused? 2. if battle is accepted? A1. Interceptions put the non-moving player's army in the space just prior to arrival of the moving army (and therefore the CU is added to that non-moving army). Then, the moving player has the option of returning to the originating space or staying and fighting all of the forces against him in the destination space. Either way, the CU is not overrun. Q2. If the moving army gives battle to a besieging force after moving by sea, and is entirely eliminated due to losing the battle, do friendly CUs present inside the Walled city that took part in the battle have to roll on the attrition/retreat tables? Can CUs lost in the opposed landing be counted as satisfying any losses called for on these tables? A2. Similarly, when an army goes to relieve a besieged army in the city (whether by sea or land), the forces on the inside may sally forth and temporarily combine forces with the relieving force (under the moving General's command). They fight the battle as one force, take battle casualties and retreat casualties prior to resolving retreats (at which point the besieged force portion must return to inside the walls and the relieving army must follow retreat restrictions-- which would destroy any force coming by sea). Q3. Truce: can Siege/Subjugation points be accrued during a Truce [presumably not]? A3. During a Truce, siege/subjugation attempts may not be made, but the points already in place are not affected. Q4. Storms at Sea [card 60]: are the words "or CUs" in error? Can Adriatic Pirates [card 50] move CUs without a General? A4. Yes, the "or CUs" should be ignored on event card 60. Adriatic pirates may move up to 3 CUs-- with a General (not possible without a General). Q5. Can subordinate generals dropped off from the active army conduct Siege/Subjugation only if a campaign activates both commander and subordinate? A5. Each General must activate and move on its own (but may drop off any subordinates along the way-- which are inert and may not conduct sieges/subjugations). A campaign card would allow another General to move, but if it has already moved in conjunction with the earlier General, its movement is limited to 4 minus its movement under the earlier General-- no CU or General may move more than 4 as a result of the play of a single OC unless force marching or using a special ability. Q6. Can a general without CUs move into a Walled city in the same manner as CUs? Is he automatically eliminated if an enemy army enters his Walled city space? A6. Generals without CUs may be inside or outside of walls at will, just like CUs. Therefore, if inside a walled city, he is only displaced by an enemy who successfully takes the walled city by siege or betrayal. --Stuart K. Tucker, ed. of The GENERAL From: Aforandy@aol.com Subject: HANNIBAL RULES ERRATA TWO Q1. Does a General moving alone, or with just one CU, get a -1 modifier on the Naval Combat Table? Yes, a GENERAL with one CU gets the -1 for naval combat. Q2. Does the Carthaginian player lose 2 BC's irrespective of the number of elephants used as per the Elephant Fright card, or the number of elephants suggested by note 42 in the rules (p.15)? No, the BCs loss for Carthage is equal to the number of elephants frightened. Q3. Does native Guides event affect _all_ Mountain Passes crossed? Native guides affect any crossing during that move by the -3 plus the normal modifiers for the crossing(s). --Stuart K. Tucker, ed. of The GENERAL