From: fredrik.arsaeus@mailbox.swipnet.se (Fredrik Arsaeus-Nauckhoff) Subject: New errata The King's War The Counters: The Sherborne chit for the optional Ambuscade rules (see 10.9) was misprinted with a Fortress symbol. Sherborne is, of course, a Minor Fort and is printed correctly as such on the map. The chit is good for a Minor Fort Surrender. The noted Royalist leader, Sir Marmaduke Langdale, was misspelled on his counter (and occasionally elsewhere in the game) as "Lansdale". it should be "Langdale" throughout the game, both are the same person. The Charts: The second row in the Campaign Points Expenditure Chart has a misprint, it should read "5-7" for the Number of Regiments in the Stack, not "5-8". The Map: On the playing map, the two boxes making up the county of Chestershire (Chester and Nantwich) had their county designations mistakenly Americanized to "Chester". It should of course be "Cheshire" county. The unit counters and Recruitment Display are printed correctly with the "Cheshire" appellation and the town of Chester is really Chester. Perhaps it was a subconscious mistake due to Clash of Arms Games being located here in Chester County, PA. The Rules: Rule 1.17 (Clarification): This rule is correct as written. Covenanter Control of a box is shown by using the blue flag Control markers. Rule 11.1 stating that Covenanter Control is shown by the absence of a Control marker is wrong. Rule 2.04 (Clarification): Leaders choose one Move Allowance rate for the turn, moving either with units or by themselves (10 moves). There is no "proration" of moves between moving with and without units in the same turn. Optional Rule 2.08 (Clarification): Leaders do not actually "recruit" regiments per se, what is meant is that with the Regional Leader rules in play, only certain Leaders can add regionally based regiments to their stack. Optional Rule 3.09 (Change): The second line of the 4th paragraph of this rule should read "...a Battle might arise (but not a Skirmish) OR change the control status..." Rule 10.6 (Clarification): Cornish new and veteran regiments are augmented (doubled was a poor choice of word) to CVs of 8 and 10 respectively when in Cornwall. This is noted correctly at the bottom of the Loss Table 4.04. Rule 11.3 (Clarification): The "10" CV Irish regiment is not a mistake. The Royalist player may choose it freely or first if he likes in any scenario or campaign game calling for an Irish regiment. Note there are only six Irish regiments overall, if more are called for and none are available, then none are received. Scenario 13.1 (Change): The initial setup has Parliament committing an illegal siege af Portsmouth with one too few regiments. Change the SV of Portsmouth to "2" to reflect the hasty fortification of the place at the start of the war. Portsmouth's SV is raised to "3" as soon as Parliament takes it or ends the siege. Thanks to Julian Barker, Frank Hakstege, and Paul Dangel for spotting these items. ************** Fredrik Arsaeus-Nauckhoff, Stockholm, Sweden (fredrik.arsaeus@mailbox.swipnet.se) "Next to being shot at and missed, nothing is really quite as satisfying as an income tax refund." F J Raymond