La Bataille de Deutsch Wagram-Amendment 0002 July 25,1981 1) Sahuc's Cavalry is the cavalry of the Army of Italy 2) The victory conditions for Scenario#2 are those for Scenario#3 and vice versa 3) Terrain Modification- Within the boundaries of Scenario#2 there is a cluster of three hexes which contain woods terrian. The swamp hexes immediately adjacent to those woods hexes should be considered as clear terrain. This applies to all scenarios utilizing this map. 4) Scenario#3 ends on the 10:00 PM game turn 5) The general order increment limit for infantry in towns is 8 or one battalion. 6) A separate sheet has been included to correct a bank of Austrian counters that were reversed. IN ADDITION: ADC to Rosenburg is a 0-6, 1 for morale 2 ND Corps, 1 ST Division, 3 B Landwehr = 3-9-44 7) All units of a particular side set-up on their appropriate side of the River Russbach 8) The French Army may not start any scenario in road advantage 9) When Austrian light troops retreat before combat into another combat formation, that combat formation may fire defensively before combat 10) Austrian Brigade Batteries may stack with infantry formations 11) Light infantry and cavalry units which cross the Russbach River must be in tirallieur order for that entire turn. Line infantry which crosses the Russbach River is disordered upon crossing and must check morale, with necessary additions, in the Check of Morale Status. 12) Scenario #6 Aus. Ad. Gd. starts within 27 hexes of: A Aus. 3rd Corps starts 20 hexes from the edge between D-D. Scenario starts at 8:00 am, Aus. 6TH K. within 15 hexes of F. 13) Scenario #5 Aus.AD. Gd. starts within 29 hexes of A and may start on the French side of the river. 14) Austrian Cavalry Batteries may stack with any infantry and/or artillery battery when unlimbered 15) Austrian Infantry Formations in Line are minus three from morale