From Mike Lewis (lewism-alx1@kaman.com) 1) During the common card auction, the players can basically bid on the cards in whatever order it's yelled out, or do the players go around the table, bringing a card up for auction (i.e., is there a formal method for this). (PHIL EKLUND) I DON' T HAVE A FORMAL METHOD. I ASK IF ANYONE WANTS A COMMON CARD, AND THE FIRST ONE TO BID UPON A CARD INITIATES THE FIRST AUCTION. IT SEEMS TO GO OK, AS LONG AS NO MORE THAN ONE CARD IS UP FOR BID AT ANY TIME. 2) I realize that stores get money when things are bought from them, and troops get money for taxation, but when else does money appear on the board? Does a mine give the money straight to the hacendado, or does it appear on the board there? RR? etc. (EKLUND) PER 8.3.8, "PROFITS FROM EACH C CARD ENTERPRISE ARE CONSIDERED TO BE AT THAT MAPSHEET LOCATION FOR THAT QUARTER; ON SUBSEQUENT QUARTERS, THE PROFITS AUTOMATICALLY TRANSFER TO THE HACENDADO'S COUNTER LOCATION." WE USED TO HAVE TO TRANSFER THE MONEY VIA TRAIN OR STAGE DURING TACTICAL MOVES, MAKING TRAIN ROBBERIES COMMON, BUT THIS RULE WAS EDITED OUT FOR SIMPLIFICATION. 3) The hacendado gets 1/2 tax money if he is with the troops. Round up or down? ROUND DOWN. THE ORIGINAL RULE, BY THE WAY, WAS 10%. THE DECISION GAMES RULES EDITOR CHANGED IT TO 50%. 4) If a player defaults on a loan (or chooses not to capitalize) the rule is very unclear. It says the property goes up for auction but then says other property is lost/goes up for auction. Does defaulting on one property default on all? (I wish I could quote the exact rule and what it implies). RULE 8.42c STATES THAT IF A C CARD IS ABANDONED IMMATURE, THEN IT IS AUCTIONED OFF AND THE ABANDONER FORFEITS INVESTORS CAPITAL FOR A YEAR. IT GOES ON TO SAY THAT IF ANY OTHER KIND OF CARD IS ABANDONED IMMATURE, THEN IT IS DISCARDED OR MAY BE SOLD TO OTHER PLAYERS. 5) If a player owned bank loans money (say at 2:1), then the bank gets the money back, and it can presumably be picked up and transfer to a player. But where does the money the bank loaned come from? When a bank doubles investors capital, does that money appear on the board? (We were playing no). BANK LOANED MONEY, PER 8.42, COMES FROM THE TREASURY, AND IMMEDIATELY GOES BACK TO THE TREASURY TO PAY OFF AN ENTERPRISE. BANK LOANS, PER 8.42, MUST BE FOR PAYING OFF IMMATURE ENTERPRISES. THEY CANNOT BE GIVEN OUT FOR FREE CASH, LIKE TO BUY CARDS FOR INSTANCE. IF A PLAYER NEEDS CASH, THEY HAVE TO NEGOTIATE FOR IT, TAKING OUT A LOAN FROM ANY PLAYER (NOT JUST BANK PLAYERS) THAT HAVE FREE CASH THAT ARE WILLING TO PART WITH IT (FOR PROMISE OF EXTRA CASH LATER, OR ANY OTHER TERMS). WE GIVE ALL INVESTOR'S CAP ITAL, INCLUDING THAT DOUBLED OR QUADRUPLED BY BANK OWNERSHIP, DIRECTLY TO THE PLAYER WHO CAN USE IT FOR THAT QUARTER'S CARD AUCTION. 6) Can players freely give loans, sell property, etc. at any time during the turn, or only during various phases (or not at all...but that would seem odd). RULE 8.51 "LAISSEZ-FAIRE PLAYERS AMY FREELY BUY, SELL, LOAN, EXCHANGE, OR DONATE THEIR CARDS OR MONEY TO OTHER PLAYERS. ANY LOANS OTHER THAN PER 8.42 MUST BE FOR THE DURATION OF THE QUARTER, AND THE PLAYER THE CARD WAS LOANED TO HAS ABSOLUTE CONTROL OF THAT CARD, INCLUDING ITS RETURN." 7) Is there anyway to get from leadership 0 to 1 through combat? NO. 8) does it cost one move to go to/from a police block? NO. IT COSTS NOTHING. 9) When taxing, you must start in the district you are taxing... (I believe the rules say, you move within a district to tax). So that basically means that the mountain area inside of Chihuahua but accessible only from Sonora can't be easily taxed, because of the 1 turn rule (Only 1 turn outside of districts). YES. FOR INSTANCE, THE DOLORES MINES MAY ONLY BE TAXED BY CHIHUAHUA FORCES, WHICH CANNOT GET THERE TO TAX UNLESS THEY GO TO SAHUARIPA USING RR25 FIRST. THIS IS HISTORICAL, BY THE WAY. BUT THE RULE IS, SONORA FORCES CANNOT TAX IN CHIHUAHUA. 10) Can you fight other troops if you just moved into that district on the same turn? YES. PER 10.0, THE TACTICAL SEQUENCE IS FIRST PLAYER MOVEMENT, THEN FIRST PLAYER COMBAT, SECOND PLAYER MOVEMENT, ETC. 11) Can the ferry, etc. be attacked when it is in a box that is on the coast? YES, BUT ONLY BY ARTILLERY THAT IS WITHIN THAT BLOCK, PER 6.81. 12) Can the ferry drop stuff off into the desert (for example, guns by themselves so that they can "cool off" after coming across the border from the Yuma store). YES, SEE 10.6. 13) Can troops in a district (not block) interdict police taxing in the city? (I would say no). NO. 14) When the earthquake hits (with surprising frequency in our games so far....), you pay 2au to rebuild police/rifles. The normal cost is one. So the money is for "rebuilding the city" and the police/rifles are just to show what is going on. Therefore the money doesn't go to the hospital concession. Is that train of thought correct? NO, I HAD IN MIND THAT THE POLICE NEED 2 AU, GIVEN TO HOSPITAL, TO GET A NEW UNDEPLETED POLICE COUNTER (1 AU WOULD GIVE THEM A DEPLETED POLICE COUNTER, SEE 12.24). THE RIFLES ALSO NEED TWO AU TO BUY AN UNDEPLETED COUNTER, THIS GOES TO THE STORE. THIS IS THE ORIGIN OF THE 4AU PER CITY. AND 8 AU PER MAJOR CITY. 15) There is a striker card (R17?) that is not a mordida. It must be played instantly? The Mordida cards can be held. ALL STRIKER CARDS ARE R CARDS, YET PER 6.7 (OR 9.4) THEY ARE PLAYED LIKE M CARDS. PERHAPS I SHOULD HAVE MADE THEM M CARDS. I WENT BACK AND FORTH ON THIS QUESTION. I ENDED UP MAKING THEM R CARDS, WHICH GIVES YOU A RED COUNTER, BUT ARE PLAYED LIKE M CARDS. THIS IS WHAT THE RULES STATE. 16) Do strikers push back immature projects in winter. When exactly do strikers do this? (It looks like it might be part of mordida phase stuff, but maybe tactical). YES, THE STRIKERS PUSH BACK IN WINTER (9.4). THIS HAPPENS DURING THE MATURATION PHASE. THIS IS WHEN THE PROJECT IS SUPPOSED TO BE MATURING ONE MORE QUARTER, BUT DOESN'T DUE TO THE STRIKE. 17) Is it legal for policia, federales, etc. to just (Accidentally, of course) drop their guns and leave an area, allowing bandits to (again accidentally) arm? [The policia in question had just had a wonderful time taxing, but without their hacendado. So I offered to sell them a gun for money directly to me, and used their money to buy another gun]. THIS WAS ACTUALLY RATHER COMMON, COMMON ENOUGH TO HAVE A NAME (OR EUPHEMISM) FOR THE PROCESS. IT WAS CALLED "SURPLUSING". U.S. TROOPS WOULD SURPLUS "OBSOLETE" RIFLES IN CRATES ALONG THE BORDER. ALL PERFECTLY LEGAL. 18) May both federales in a district rebase to the same fort? YES, 12.1 AND 10.22 ALLOWS THIS. 19) I believe the US troops must rebase to a named fort. And only cavalry can walk from state to state, right? Can units from the same card split up? (Assuming there was a second leader or you just wanted the cavalry to run to another state). YES, THEY MUST REBASE EITHER TO FORT HUACHUCA OR FORT BLISS, OR TO THE DISTRICTS CONTAINING THESE FORTS. YES, CAVALRY ARE THE ONLY BLUE UNITS FREE (IN PEACETIME) TO GO FROM STATE TO STATE, PER 6.3. YES, THE CAVALRY CAN SPLIT UP, SUBJECT TO 13.55. 20) Do Lumber RR's get any rail fees from mines delivering stuff in addition to the 1/mine? [Bonus question--the lumber RR with no mines listed on it...what is the deal? Typo?] YES. LUMBER RAILS ARE TREATED JUST AS ANY OTHER RAIL, EXCEPT THEY GET A BONUS FOR DELIVERING LUMBER. THE LUMBER CAN BE DELIVERED TO ANY MINE, NOT JUST MINES LISTED UPON THE CARD, SEE 8.34. THE MINES LISTED UPON THE CARD ARE ONLY THOSE MINES WHICH PHYSICALLY LINK TO THE RAILROAD. LUMBER RAILS CAN DELIVER TO ANY MINE, LONG ITS RAIL OR ANY OTHER SERIES OF RAILS TO GET TO THE MINE IN QUESTION. THE LUMBER RAILROAD WITH NO MINES , LIKE RR17, IS NOT A TYPO. IT JUST HAPPENS TO NOT HAVE ANY MINES ALONG ITS LEN GTH. 21) Do cards that go up for rebidding (default or whatnot) go into the discard pile or the common card pile if nobody wants them (or does it depend on what type of card it was). COMMON CARDS GO BACK TO BEING COMMON CARDS UPON ABANDONMENT. OTHER CARDS ARE ALLOWED TO BE BID UPON THE NEXT AUCTION, AND THEN GO INTO DISCARD PILE IF NO ONE IS INTERESTED. 22) Does the owner of Federales/Rurales/Cav/etc. have the right to leave a district (in order to avoid fighting with criminals that are about to enter it?) without putting the card up for rebidding? [Again, the rules seem to say yes, but a 'spirit of the card' interpretation]. YES, IT IS LEGAL FOR LAW UNITS TO RUN AWAY TO AVOID A FIGHT, WITHOUT HAVING TO HAVE CARD GO UP FOR AUCTION. IF I WERE REFEREEING THIS GAME, I MIGHT HAVE THE CARD GO UP FOR AUCTION ANYWAY. OR IF THE 2/3 rds MAJORITY OF PLAYERS AGREE TO A "SPIRIT OF THE CARD" INTERPRETATION. 23) If a hacienda is destroyed and rebuilt, does it start at 0 profit or it's initial profit (1 or 3/sum). A HACIENDA STARTS AT ITS INITIAL PROFIT IF REBUILT. Our big problem is that someone who gets a mine in the early/mid game (Say, starts capitalizing it before 1900) can then capitalize 2-3 things at once when it opens. This usually turns into a crushing lead... especially if there are no red units around. In our game last night, there were probably 5 mines in the first two years, but only two red units in the game by 1906 (by which point there were about 10 mines open or being built). From your comments this sounds odd. No red units were passed up, either (b y this point I realized how cool it would be to burn mines down. Not particularly difficult, either). THERE ARE, I THINK, 18 MINES. THERE ARE 21 RED CARDS, INCLUDING STRIKERS. SO THERE SHOULD BE ABOUT EQUAL NUMBERS OF EACH IN A GIVEN GAME. BANKS ARE USUALLY NOT AS USEFUL AS MINES OR HACIENDAS. STILL, IF YOU CAN GET TWO OF THEM, THIS CAN PUT YOU INTO A COMMANDING POSITION. 6.8 Gunboats and the Steam Ferry -------------------------------- "...The owner can charge any fees for the use of his ship". Presumably the ferry is treated as an RR normally, i.e. the owner cannot refuse paying passengers without a stockholders meeting. Does the ferry owner get 1 Au for connecting Plantations to cities? Presumably then the ferry owner can only charge what he likes for use of the ferry when carrying items etc? YOU ARE RIGHT. SEE"REVISED" ERRATA 8.21 Investors Confidence: -------------------------- - What happens to investors confidence if the player is a Governor/ President? Since the hacendado must live at the mansion/palace they are not at a C card. 8.21 says "he does not get investors capital, nor can he bid in Card auctions, or move troops under his control". Presumably the Governor/president CAN move troops at the very least? YES, SEE ERRATA. 8.33/8.34/8.35 Railroad links: ------------------------------ - If a railroad links a mine for a normal link (as per 8.33), and/or as a lumber RR (8.34) and/or to a smelter (8.35), does the RR get 1 Au for EACH link? i.e. potentially 3 Au per mine? - If a mine is linked to a smelter, the mine is obliged to use it, and the mine is rasied in profit level by 2, the same as linking to a city. Can a mine owner then choose to link to a city, rather than a smelter owned by another player, so as to retain the +2 profit for his mine, but deny the smelter profits to the other player? As far as I can see this would not cause a stockholders meeting, because profits have not been refused. THE RULES STATE THAT A MINE MUST USE THE SMELTER, IF IT IS LINKED TO A SMELTER, IGNORING CITIES, PER 8.35 ERRATA. 8.35 Smelters ------------- - "Once built, smelters return a quarterly profit, paid from the treasury equal to the assay value of each mine that they are linked to by railroad...A smelter may service more than one mine." and 11.83 "...This counter does not reflect the actual profit which is indicated by the position of the smelter card itself" BUT, if the smelter can service several mines, and those mines have different assay values, where does the smelter card go on the calendar? SMELTER CARD GOES TO WHATEVER THE MINE EARNS AT THAT MOMENT. IF MORE THAN ONE MINE IS LINKED, THE SMELTER EARNS THE SUM OF WHAT EACH MINE EARNS. TO A MAX OF 6. Also if a mine makes extra profits, by having a rail link/lumber connection, does this increase the smelter profits accordingly, or is the smelter profit based on the ORIGINAL assay value of the mine? SEE ABOVE. 8.37 a/b Rail Links: -------------------- - When a hacienda/plantation/mine has its profit raised due to an RR link, does this PHYSICALLY move the card up 2 on the profit track, or is it just a +2? (The latter would imply that they can reach higher profits than the track maximum 6 or 7 (I guess that the cards are physically moved). RIGHT The same is true of modifications caused by event cards to mine assay, etc. Sometimes (e.g. 8.35) the rules say "assay value" for a mine. Is this noted as different to the current profit level e.g. if linked by rail to a city/smelter the assay value could be 4, but the profit level would be 6. Where does the card go? And what is the profit of the smelter (if any) - 4 or 6? SIX. ASSAY VALUE AND PROFIT ARE THE SAME. 10.73 The Hot Chase ------------------- - "...Blue or Orange counters may only spend one round per quarter out of their starting territory". Does this mean territory, or nation? e.g. are Mexican troops from Sonora only allowed one tactical round in Chihuahua? (rereading 6.3 seems to imply they ARE only allowed one tactical round, except for US Cavalry) MEANS TERRITORY. MEXICAN TROOPS FROM SONORA ARE ALLOWED BUT ONE TACTICAL ROUND IN CHIHUAHUA. 11.53 Buried Goods ------------------ - Presumably the hacendado has to be in the same District to unearth his cache? (seems obviously yes!) YES 11.6 Arrests & Arms Seizures. ----------------------------- - "If the target is not a revolutionary leader or has not committed a crime, a warrant or direction is required from the governor. Is there any way to get these if the Governor is not a player? YES. THERE IS A WARRANT M CARD THAT CAN BE USED EVEN IF GOV IS NOT A PLAYER. 11.74 Blocking Taxation ----------------------- - "Any combat counter in a District or Police block may block taxation there". Even if of the same colour? (e.g. Player 1 moves his federales ont a hacienda and demands 1 Au, can Player 2, whose federales are in the same district, say no"? (I read this to mean that the same colour CAN stop taxing) YES. SAME COLOR CAN BLOCK. EVEN IF ITS NOT HIS TURN. 11.8 Burning ------------ - 11.82 "Casinos, Stores, Mines, Haciendas & Plantations. These are reduced one in profit for every round burned. Once destroyed, a mine may not be rebuilt per 11.88" & 11.88 "All destroyed enterprises (those burned beyond profit level zero) except mines must be rebuilt..." What about enterprises that were burned but not destroyed? Haciendas and Plantations can be increased in profit by reinvestment (8.31), but what about Mines, Stores and Casinos? Are they just stuck at their new (lower) profit value? ONLY CASINOS CAN BE SO AFFECTED. STORES START AT PROFIT ZERO, THUS ARE DESTROYED IF BURNT. SEE ERRATA FOR CASINOS. Is there any way to defend against burning? Having troops in the area doesn't stop the burning, as it happens on the other players turn, but the units doing the burning may be destroyed on following turns. CANNOT DEFEND AGAINST BURNING UNLESS THE RED TROOPS CAN BE HIT FIRST< OR HIT BEFORE THEY ARRIVE AT THEIR TARGET. 12.1 Rebasing ------------- - "After all tactical rounds are over, Orange and Blue counters are placed in a district of their choice containing a fort or HQ". Anywhere in their own territory, or the district that they start from? ANYWHERE IN THEIR TERRITORY. 12.24 Restoring Eliminated Troop Counters ----------------------------------------- - "Eliminated Combat counters from a card a player holds can be restored to full strength by paying 2 Au to the store or hospital." The Example below 12.28 seems to imply that you can bring back eliminated counters as depleted counters. Is this possible? (12.3 seems to imply not, as the card will then go up for rebidding) IF ALL COUNTERS OF A B/O/R CARD ARE ELIMINATED, THE CARD IS DISCARDED. IF ONLY SOME COUNTERS ARE HURT OR ELIMINATED, THEY CAN BE RESTORED WITH GOLD. IF A PLAYER CANNOT OR WILL NOT DO THAT DURING REFURB, ANOTHER PLAYER CAN DEMAND TO PUT THAT CARD UP FOR AUCTION. 13.21 Mexican Governors ----------------------- - "...collects any orange cards, including policia, within his territory from discards, other players or the Common Card Stack, with the exception of the rurales". What about those cards that become available for bidding in the future by being turned over as a quarterly card? Do the go up for bidding as normal, or are they automatically controlled by the Governor? AUTOMATICALLY CONTROLLED Presumably the new Governor gets these cards for free, and can use the forces to tax enterprises etc. FOR FREE. If a hacendado is elected Governor, then all taxes are split 50-50. Presumably he does not have to be present for this to happen (unlike 11.75). YES. If the Governor is not a player then 50% go to the counter doing the taxing (and stays on the counter), and 50% go to the non-player Governor. What happens to the Governors share? Does it go to his counter too, or to the treasury? TO HIS COUNTER. 13.4 Presidential Powers & Limits --------------------------------- - "...collects all his countrys troop cards including discards and any future B and O cards turned up" (seems to imply that Governors DON'T get cards turned up in the future, see above question). BOTH GOVERNORS AND PRESIDENTS GET FUTURE CARDS. How does this mesh with the Governors doing the same thing? Does the President keep control of all the B/O cards, and the Governors get none? Or must the President distribute the cards to Governors? SEE ERRATA If the Governors lose their control over the troops, presumably they still retain their other powers (RR subsidies, Lawsuits & Warrants, Pardons). YES - "...he may hire or fire Governors and Generals" When? At whim? DURING REFURBISHMENT. AT WHIM. I am having trouble understanding the use of banks. In particular, can cash ever appear at banks? The rule book seems to suggest that the cash generated by multiplied investors' income appears at the map location. In any case, since the multiplier is a doubling for each bank, it isn't clear what would be placed at each bank. MONEY IS DISTRIBUTED AS EVENLY AS POSSIBLE AMONG THE BANKS. TWO BANKS WOULD HAVE TWO Au APIECE, IF THE BANKS EARN 4 Au BETWEEN THEM, IN A ONE GOLD PIECE QUARTER. IF THREE BANKS, THEN THEY EARN 8 Au, DISTRIBUTED 3, 3, and 2. THIS MONEY CAN BE ROBBED. IT IS AVAILABLE (PER 8.38) FOR A PLAYER, IF HIS HACENDADO HQ FUNDS ARE EXHAUSTED. What about the interest on bank loans - I believe the loan is made from treasury cash (even for players' banks) and repaid to the treasury - does that include the interest? LOANS ARE PAID FROM THE TREASURY< BUT THEY ARE REPAID TOTALLY TO THE BANK OWNER. THIS WAS ACCIDENTALLY LEFT OUT OF THE RULES. If so, do banks ever make a "profit" - it seems that they might never have cash at their site and never make a profit (they sit at profit 0, after all), so can they be taxed? BANKS CAN BE TAXED ANY TURN THEY ARE USED TO DOUBLE INVESTMENT CAPITAL. Is this why there is no enterprise counter specifically marked for banks? DECISION GAMES USED TO HAVE AN ENTERPRISE COUNTER FOR BANKS< BUT THEY REMOVED IT< FOR REASONS THEY NEVER REVEALED TO ME. Also, if they never have cash at their sites, how can they be robbed? Or is money stolen by robbers not taken from cash at the site itself? CAN BE ROBBED ONLY IF MONEY IS STORED THERE, OR WAS EARNED THERE THAT QUARTER, AND NOT YET ALL SPENT. CAN BE TAXED, HOWEVER, EVEN IF NO MONEY IS THERE AS LONG AS IT MADE A PROFIT AND THE PLAYER IS NOT BROKE. MAYBE RED UNITS SHOULD BE ABLE TO TAX, JUST LIKE ORANGE COUNTERS. BUT THIS IS NOT IN THE RULES. Rule 11.51a says that robbers can take as much cash as they can carry, but doesn't make clear whether that cash is limited to what's actually on the map. LIMITED TO WHATS ON THE MAP. Am I right that the once an enterprise is running, while it has not been robbed or otherwise depleted of cash, it will have one quarter's worth of profits on-site all the time? YES. WE PLAY IT THIS WAY, BUT THE LOGISTICS ARE COMPLICATED. FOR INSTANCE, IF THE PLAYER MAKES A LOT OF MONEY AT AN ENTERPRISE, BUT SPENDS IT AND ALL HIS MONEY IMMEDIATELY. BY THE TIME TACTICAL MOVES COME, THERE IS NO MONEY LEFT AT THE SITE TO ROB. WE USED TO KEEP TRACK OF CASH EARNED AT A SITE, EVEN HAD STAGECOACHES TRANSPORT IT TO THE HACENDADO'S HQ, SUBJECT TO STAGE ROBBERY. NOW, ALL CASH IS ASSUMED TO GO STRAIGHT TO THE HQ IMMEDIATELY. WE ALSO USED TO HAVE IT THAT IF THE PLAYER IS A BANK OWNER OR CASINO OWNER< ALL HIS CASH GOES TO ONE OF THE BANKS OR CASINOS. (HISTORICALLY, REVOLUTIONARIES THAT NEEDED CASH ALWAYS HEADED FOR THE NEAREST BANK OR CASINO). IF YOU WISH TO EXPERIMENT WITH HOUSE RULES, LET ME KNOW HOW IT TURNS OUT. I FOUND IT AN UNA CCEPTABLE SLOWING OF THE GAME FLOW. Also related to robbery - is it similarly the case that only rifles actually on the map can be stolen? Including from a store? I HAVE NEVER THOUGHT ABOUT THIS. IT SEEMS THAT IT SHOULD BE POSSIBLE FOR BANDITS TO STEAL ONE COUNTER (PER QUARTER) OF RIFLES FROM ANY ESTABLISHED STORE. THE STORE IS SHUT DOWN UNTIL THE OWNER PAYS A GOLD PIECE (THE WHOLESALE PRICE OF A COUNTER OF RIFLES) TO REPLACE THE LOST COUNTER. IN OTHER WORDS, THERE IS ONE COUNTER OF RIFLES ASSUMED TO BE AT EVERY STORE LOCATION. THIS COUNTER IS ALSO AVAILABLE TO BE LEGALLY SEIZED BY GOVERNMENT TROOPS WITHOUT RIFLES, THIS WOULD HAVE THE SAME EFFECT OF BEING STOLEN. Finally, is the player's cash assumed to be at the site currently occupied as HQ by their haciendo? ALL THE PLAYER'S CASH IS ALWAYS ASSUMED TO BE AT THE C CARD SITE OCCUPIED BY THEIR COUNTER, DESIGNATED AS THE HACENDADO HQ. EXCEPT FOR CASH EARNED AT OTHER SITES THAT QUARTER, WHICH ARE STILL AT THAT SITE. If so, can robbers take cash from a player's hand if they rob at that site? YES, THEY CAN. It's pretty typical for sites in "dangerous" locations to spend their money first for capitalization, etc. YES, THIS WOULD BE PRETTY TYPICAL IF YOU PLAYED WHERE EACH PLAYER SPECIFIES WHERE HIS CASH COMES FROM. BUT WE PLAY THE GAME WHEREBY WE DO NOT HAVE PLAYERS SPECIFY WHERE THEIR MONEY COMES FROM. NOTE THAT IF A PLAYER DOES NOT SPECIFY WHERE THE CASH IS COMING FROM, THEN IT IS ASSUMED THAT THE MONEY COMES FROM HIS HQ FIRST, THEN WHEN THAT IS EXHAUSTED, IT COMES FROM HIS OUTLYING ENTERPRISES. PER 8.38. Can a Mexican official who comes into office after a red-flag rebellion has been declared end it? (After == 1+ quaters after the Mordida card causing the red flag rebellion ends?) THE GOVERNOR OF A TERRITORY CAN BEGIN OR END THE RED FLAG IN HIS TERRITORY. When running for president of mexico, must you control one town, etc when you purchase the card, or when it matures, or both? YOU BECOME PRESIDENTE IF YOU HAVE BOTH A MATURE PRES CARD, AND HAVE CONTROL OF TWO CITIES, ONE IN EACH TERRITORY. YOU BECOME PRES INSTANTLY UPON THOSE CONDITIONS. Can you hold the mexican presidency mordida card (after it matures) until you want to play it, or does it take effect when it matures (later, I assume)? YOU HOLD THE MEX PRES CARD, BUT DO NOT PLAY IT. IT BECOMES EFFECTIVE WHEN YOU CONTROL TWO CITIES. For the mexican presidency, define "Control of a town" for the control of a town in each district. HOLDING THE POLICIA CARD. OR HAVING DESTROYED THE POLICIA, AND OCCUPYING THE TOWN. What exctly do strikes do to mature railroads if they are attacked? Or immature railroads for that matter? MATURE RRS ON STRIKE ARE SHUT DOWN. CAN'T BE USED, CAN'T IMPROVE PROFITS OF RANCHES OR MINES, OR SMELTERS, OR LUMBER. STRIKERS CANNOT BURN RRs, BUT CAN BURN BRIDGES IF ANY, IF THEY ARE ATTACKED. OTHERWISE, THEY CANNOT HURT THE RR. IMMATURE RRs ON STRIKE HAVE THEIR CARDS MOVED TO THE RIGHT ONE BLOCK EACH MATURATION PHASE. More questions...can the federales join up with the rurales? (I think so). CORRECT Also, strikers burn if attacked....if not attacked they don't burn, right? RIGHT I should have sent a small squad off to try to fight the strikers in Steve's hacienda (it is a C card, so it can strike, right)? RIGHT ...(Do strikers burn if they are destroyed in combat?) NO, THEY BURN AS COMBAT ON THEIR TURN. IF THEY ARE NOT ALIVE< THEN NO BURN. Do strikers get the +1 bonus for not having moved on the first round of combat? NO, READ 11.32 b.