From F&M 14 OFFICIAL ERRATA (August, 1978) Sequence of Play, paragraph 5. Pursuit is always given in hexes. (The reference to movement points is incorrect.) Combat, paragraph 13. If an attacker occupies more than one hex and is required to take strength point losses, the owning player decides which hex begins the casualty taking procedure. Combat, paragraph 13-14. A force which does not participate in an attack, but which is adjacent to an enemy force which is being attacked, must retreat the number of hexes indicated by an adverse combat result suffered by the friendly attacking units but it may not be pursued by the defending units nor does it suffer any combat strength loss. If the attack successful, the non-participating friendly force does nothing (that is, it may not participate in pursuit). Scenarios, paragraph 18 (Six Day Scenario). The French Curial Division is erroneously listed twice; it is subordinate to Ney with a strength of 3; delete listing under Napoleon. Replace Allied Horn Inf 4 by Kluex Inf 4. The Karpov Cavalry has a strength of 2, not 4 as listed. Campaign Scenaio. The Centers of Operations begin the game in the following hexes: French W-3633, Army of Silesia E-3731, Army of Bohemia E-3754. Historical research personages inform us that Bluecher believed himself pregnant with an elephant not by Napoleon but by Grognard of the Old Guard. Note that this corrects previous Erratum.