From: Dan Knaus <knaus@norfolk.infi.net>
Subject: Game errata

>> >Does anyone have the errata for "Nightmare House" (Ares #15) published in
>> > Ares #17?  I didn't see any on Web Grognards.

The following errata to NIGHTMARE HOUSE appeared in _ARES_ #17:

NIGHTMARE HOUSE (tm)
      game
By David Marshall

A few minor glitches in the NIGHTMARE HOUSE (tm) game in ARES 
(tm) Magazine #15 have been identified and are herewith cleared 
up.

Part 4, Section H, #9: (addition). A Hunter can choose to use 
no Power Markers for this purpose only if the Hunter's Astral 
Body occupies or is next to the Power Point he is exorcising, 
and is in a different Power Point than his Psyche.

Part 4, Section H, #10: (clarification).  The House moves any 
number of his own Power Markers from his section of the POWER 
WHEEL, to each Power Point being Exorcised, up to the value of 
the Circle of Energy on which the Power Point is found, or, if 
the Entity is being exorcised, up to the value of the Circle of 
Darkness occupied by the Entity.

Part 4, Section H, #12: (addition to the end of the 
paragraph).  If the Hunter is trying to Exorcise an Axis 
Control Marker, he may add 1 to the attempt for each Exorcised 
Room Marker already on that Axis.

Part 4, Section H, #13: (change and clarification).  The House 
rolls one die for each Exorcism being performed and modifies 
the result in each case by adding the numbers on any Power 
Markers that he moved to the Power Point being Exorcised and 
the number of the Circle of Energy in which the Power Point is 
located.  Finally, if the Exorcism is directed against the 
Entity, the number of Controlled Axes is added to the die roll, 
but not the number of the Circle of Darkness on which the 
Entity is located.

Part 4, Section I, #1: (Addition/clarification).  In addition, 
the Hunter controlling any Character in the Crypt, Graveyard, 
Cellar, or Tower places that Character's Psyche Marker (whether 
vulnerable or not) in any Axis Control Point of his choice.

Part 6, #3: (rules change).  If a Character's Soul is 
Vunerable, and he or she loses a Physical Haunting, then in 
addition to paying the penalty of 2 Power Markers to the House, 
the Character rolls one die.  If the resulting number is 
greater than that Character's Physical Strenght Value, the 
Character dies.  The House automatically gains immediate and 
permanent possession of the Character's Soul with the 
consequence described in Step 8 of the POSSESSION PHASE.

Part 7: (addition to the last paragraph).  If the Hunter was 
performing the Exorcism in his Astral Body and loses, he 
immediately becomes Lost on the Astral.

Part 8: (addition to the last paragraph).  Flip the Body Marker 
over to its Possessed Side.  Any Tools the character possesses 
having a Psychic Strenght modifier greater than 0 (zero) must 
be dropped into the Room Space that the Character's Body Marker 
occupies.