From: Dan Knaus Subject: Game errata >> >Does anyone have the errata for "Nightmare House" (Ares #15) published in >> > Ares #17? I didn't see any on Web Grognards. The following errata to NIGHTMARE HOUSE appeared in _ARES_ #17: NIGHTMARE HOUSE (tm) game By David Marshall A few minor glitches in the NIGHTMARE HOUSE (tm) game in ARES (tm) Magazine #15 have been identified and are herewith cleared up. Part 4, Section H, #9: (addition). A Hunter can choose to use no Power Markers for this purpose only if the Hunter's Astral Body occupies or is next to the Power Point he is exorcising, and is in a different Power Point than his Psyche. Part 4, Section H, #10: (clarification). The House moves any number of his own Power Markers from his section of the POWER WHEEL, to each Power Point being Exorcised, up to the value of the Circle of Energy on which the Power Point is found, or, if the Entity is being exorcised, up to the value of the Circle of Darkness occupied by the Entity. Part 4, Section H, #12: (addition to the end of the paragraph). If the Hunter is trying to Exorcise an Axis Control Marker, he may add 1 to the attempt for each Exorcised Room Marker already on that Axis. Part 4, Section H, #13: (change and clarification). The House rolls one die for each Exorcism being performed and modifies the result in each case by adding the numbers on any Power Markers that he moved to the Power Point being Exorcised and the number of the Circle of Energy in which the Power Point is located. Finally, if the Exorcism is directed against the Entity, the number of Controlled Axes is added to the die roll, but not the number of the Circle of Darkness on which the Entity is located. Part 4, Section I, #1: (Addition/clarification). In addition, the Hunter controlling any Character in the Crypt, Graveyard, Cellar, or Tower places that Character's Psyche Marker (whether vulnerable or not) in any Axis Control Point of his choice. Part 6, #3: (rules change). If a Character's Soul is Vunerable, and he or she loses a Physical Haunting, then in addition to paying the penalty of 2 Power Markers to the House, the Character rolls one die. If the resulting number is greater than that Character's Physical Strenght Value, the Character dies. The House automatically gains immediate and permanent possession of the Character's Soul with the consequence described in Step 8 of the POSSESSION PHASE. Part 7: (addition to the last paragraph). If the Hunter was performing the Exorcism in his Astral Body and loses, he immediately becomes Lost on the Astral. Part 8: (addition to the last paragraph). Flip the Body Marker over to its Possessed Side. Any Tools the character possesses having a Psychic Strenght modifier greater than 0 (zero) must be dropped into the Room Space that the Character's Body Marker occupies.