From: "Brad Fallon" <NORBUSLOG@classic.msn.com>
Subject: Royalist & Roundheads I Errata

Inside the Royalists & Roundheads II game by 3W, was the errata for Royalists 
& Roundheads I.  Below please see the errata:

ROYALISTS & ROUNDHEADS I    ERRATA

From 3W's R&RII, 
Transcribed by Brad Fallon, April 7, 1998:  Toronto, Canada

RULES

CHANGE TO READ 5.5 - Routed combat units follow no commands, instead they may 
be moved up to 1/2 (half) their movement allowance rounded down during the 
Movement Phase.  They must end their move further away from the nearest enemy 
unit.

CHANGE TO READ 6.21-  Exception....  Routed units have no Zone of Control.

CHANGE TO READ: 6.25 - A combat unit that begins a Movement Phase in any enemy 
ZOC may move out of that ZOC if it has a Retreat, Stand, Muster, or Reserve 
Command.  Routed units may also leave an enemy ZOC.

ADD: 9.5...5. - It cannot enter a hex occupied by an enemy combat unit.

ADD: 15.2 -	COVENANTERS		COMMANDS
		Balcarres		Advance
		Leslie			Reserve
		Home			Advance

16.1  NASEBY SCENARIO - The Royalist player moves first

TERRAIN EFFECTS CHART 

Terrain type	INF	CAV	LEADERS	ART	SKIR	FIRE	MELEE  Defensive mods

Marsh		NA	NA	      2		NA	2	  --           -1 
Cornfields	2	2	      2		NA	2	  -1           -1

NA= Not Allowed


RANGE TABLE

Distance in
Hexes		BOW	MSKT	INF	CAV	ART

1		+1	+1	--	--	+2
2		--	--	X	X	+1
3-4		--	X	X	X	--
5-8		X	X	X	X	--
9-10		X	X	X	X	-1

Transcribers note - Have never played this game but I assume and "X" means 
"Out of Range" whereas a "--" means "In Range" but no modifier.  "+" or "-" 
must be modifiers to the die roll.
Brad

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