X-Sender: nwright@infogo.com (Unverified) Subject: rebels and redcoats errata Here is the official errata for Rebels and Redcoats(DG), dated June 25, 1995. ............................................................................ Rebels and Redcoats errata No errata has been determined for the game system. The following scenario special rules have some additions. There is an errata countersheet available. BUNKER HILL: Add 17.20, The battery on Copp's Hill is always "In Command". BRANDYWINE: The American 2NJ counter is indicated as 3NJ in the set-up instructions; the British 2/71 counter is indicated as 2/72. 16.2 Cornwallis' Wing arrives at 1130. 17.2 Add as the second sentence: British forces may not move South or East of the 44xx hexrow until Game Turn 1530. BENNINGTON: 16.0 Add: The remaining British forces start within 5 hexes of Baum's Redoubt. COWPENS: Ignore the duplicated deployment hexes 4225 and 4325 for the 71st, LC1, and LC2. The proper hexes are 4626 and 4726. GUILDFORD COURTHOUSE: The British Arty unit deploys in hex 4018. ............................................................................ I don't agree that there are no problems with regard to the system rules, but this is all I have seen, so far. When, and if, I get more, I'll pass it on.