Subject: The other old SPI errata sheet I found From: Ross Hagglund SPI's Red Star / White Star CONSOLIDATED ERRATA & ADDENDA (as of 31 May 1973) As a result of post-publication playtesting, the following errata has been assembled to clarify and correct various errors or ambiguities in the original game components. COMBAT (A) should read - You may not attack the same unit more than once per phase using the same Weapon Class (exception: see Zones of Control). FIRE COMBAT (H) should read - Only HE units may use Indirect Fire. To use Indirect Fire. To use Indirect Fire a unit need NOT have a Range Allowance of "7" or greater. (J) should read - Direct Fire may never be used at ranges greater than ten hexes. Direct Fire NEVER requires Spotting. Direct Fire may be applied into, but not through, Blocking or Covering Terrain hexes. (L) should read - For Direct Fire purposes a firing unit may trace a Line of sight into, but not through, Blocking or Covering Terrain hexes. (M) should read - If the Line of Sight at any point BETWEEN (BUT NOT INCLUDING) the hex of the firing unit and the target hex, passes through Blocking Terrain, the Line of Sight is blocked and Direct Fire is prevented. A unit may use Direct Fire against a unit in Covering Terrain, without the target hex being spotted, if the firing unit can trace a Line of Sight (no longer than ten hexes) into the target hex. (P) should read - Spotting is a necessary precondition only for Indirect Fire. Spotting is never required for Direct Fire. Because Direct Fire cannot be employed at ranges greater than ten hexes, and because a firing unit will always be able to trace a Line of Sight into (but not through) Blocking or Covering Terrain hexes (assuming the firing unit is within ten hexes range, and that there is no intervening Blocking or Covering Terrain) Direct Fire will never require Spotting. (Q) should read - Indirect Fire may only be used by HE units. To use Indirect Fire HE units need not have a Range Allowance of "7" or greater. Indirect Fire may be used at any range, subject to the firing unit's Range Allowance. The two prerequisites for using Indirect Fire are: 1) Only HE units may use Indirect Fire. 2) The target hex must be spotted (as in Case P). CLOSE ASSAULT (W) should read - An Enemy unit making a Close Assault upon a defending Friendly unit may be fired on by the defending Friendly unit (and any other Friendly units within range, using Direct or Indirect Fire) only if the hex from which the Close Assaulting unit enters the defending Friendly unit's hex, is in a Friendly Zone of Control (i.e. Enemy units Close Assaulting from Woods or Town hexes may not be fired on during the Close Assault by the defending Friendly unit or any other Friendly units). ZONES OF CONTROL (D) should read - Targets in Woods or Town hexes must always be spotted for Indirect Fire only. If a firing unit can trace a Line of Sight into a Woods or Town hex, it may use Direct Fire against Enemy units in that hex without requiring the hex to be spotted. (E) should read - No Friendly unit may fire more than once during the Enemy Movement Phase. Non-Phasing units may each fire only once during an Enemy Movement Phase at Enemy units which attempt to leave Friendly Zones of Control. Once a unit fires during an Enemy Movement Phase it may not fire again during that phase regardless of how many Enemy units attempt to leave its own, or any other Friendly Zone of Control. Units which do fire during the Enemy Movement Phase may not fire during the ensuing Fire Phase. HELICOPTERS General Rules - Helicopters do possess a normal Zone of Control. Soviet ground units are affected by helicopter Zones of Control and must announce their intention to leave such a Zone, and are subject to fire when they attempt to leave a helicopter Zone of Control. Note also, in any Game-Turn in which a helicopter remains stationary in a Soviet Air Defense Zone, the Soviet unit(s) may fire at the helicopter (using the Soviet Air Defense Table) in the Soviet Offensive Fire Phase. This fire is in addition to any normal ground fire the Soviet unit wishes to employ during his Offensive Fire Phase. UNIT IDENTIFICATION CHART The quantity of the following units is correct in the counter-mix but wrongly noted on the Unit Identification Chart. US M 125 Platoons - (6) is the correct quantity US M 106 Platoons - (4) is the correct quantity US OTOW/APC Platoons - (12) is the correct quantity THE SCENARIOS Scenario #8 - The counter mix is lacking one ARCv Platoon. In this scenario Players should make up the unit from spare counters *** Soviet units entering the mapsheet (rather than being initially deployed) may never employ Indirect Fire.