From F&M 2 ITEM. GDW has issued an errata sheet dated March 28, 1976, in which most initial errata in Port Arthur and Tsushima is corrected. The following questions are not covered in that errata sheet and should bring the rules for the total set 'closer to home'. Mostly, these concern Port Arthur. Q. How many supply counters may be stacked in a hex? A. Unlimited number. They do not count against combat unit stacking. Q. Do supply counters retreat when a combat stack in the same hex is retreated? A. No. Q. May supplies be captured? If so, WHEN and HOW? A. Yes. Capture by moving into the same hex, in which no enemy units are present. Q. May you destroy your own supply counters to prevent capture & if so, WHEN and HOW? A. Yes. During Terminal Phase. Q. If a defending unit is routed and retreats four hexes, may the Attacker ADVANCE four hexes, or only occupy the Defender's hex? A. Attacker may only advance one hex, and occupy vacated hex. Q. Suppose I attack 'into' a stack, attacking a division but ignoring two regiments. I achieve three hits. May the defender distribute these three hits among the three units - even though only the division was attacked? A. No. By 'defending units', it means only the units actually being attacked. A unit which was not attacked may not receive a 'Hit'. Q. Fortress Movement Rules. Suppose Mukden is completely surrounded by Japanese units (not ZOC's but a solid ring of combat units). Nonetheless, on the previous turn, the Russian units arriving from Harbin have managed to push and remain within four hexes of Mukden. May these units now use the Fortress Movement Rule to 'hop' into Mukden? Notice, they are always in supply; first from Harbin, then 'hop' into Mukden for intrinsic supply! A. No. Typo: 1st paragraph of Fortress Movement Rule, add 'in supply from the same fortress.'