Alan, Some errata I recently came across, for Grogard.com. Regards Nick nicklaw@cix.co.uk (Nicholas Law) ========== Errata for TARGET: LIBYA (Strategy & Tactics no.109) The following from S&T no.111: Mapsheet: CORRECTION: The text for U.S. and Libyan use of the Okbah Ibn Nafi Air Base was reversed. When the Libyan player controls it, the base can accommodate 3 Libyan air units. When the U.S. player controls it, it can accommodate 3 MAG/USAF air units. ADDITION: The words 'And Transport' should be added to the U.S. player's Benina and Tripoli Airport Air Base Displays, and to the Libyan player's Okbah Ibn Nafi, Benin, Tripoli Airport and Al Kufra Air Base Displays. Counters: CORRECTION: The three Libyan PAL counters are incorrectly marked as battalions on the back; they are brigades as marked on their fronts. Rules: [3.0] Step 3 (deletion): Instructions A, B and C of the Set-Up Procedure appear twice. Delete the first appearance at the top of the third column of page 3. [4.0] (addition): Add the following text to the end of the first paragraph of the case: The U.S. player attacks Libyan surface ships within range of eligible friendly air units. After the U.S. player has completed his attacks, the Libyan player conducts air/naval strikes against U.S. surface ships. As each unit's attack is resolved, the owning player removes it and places it in the Used Box of any friendly air base in range. When all attacks have been made, the Libyan player moves any of his naval units that were unable to move during Step 2 due to the presence of U.S. air units. FIRST NAVAL STAGE, Step 5 (replacement): Replace the first sentence of the ASW Phase with the following: The U.S. player attacks Libyan submarines in the same hex as eligible friendly air and naval units. SECOND NAVAL STAGE (clarification): The only time that air units in a *Used* Box can be employed on the map is during the Second Naval Stage. U.S. LAND STAGE, Step 1 (replacement): Replace the first sentence of the U.S. Ground Movement Phase with the following: The U.S. player moves his eligible ground units and hit teams according to the rules of movement (5.0). LIBYAN LAND STAGE, Step 2 (replacement): The entire Air Commitment Phase entry should read: The U.S. player assigns his eligible air units to missions by moving them from base *Ready* boxes to any hexes in range. Then the Libyan player does the same. [5.26] (addition): The lowest listing on the Terrain Effects Chart is that which appears closest to the bottom of the chart, not the lowest value on the chart. [5.6] (replacement): The first sentence in the case should read: U.S. and Egyptian units cannot enter a hex containing a functioning intrinsic defense strength (IDS). [8.31] (addition): Add the following sentence to the last paragraph of the case: Units can use a strength of 0 (zero) to attack only during an Air Combat Phase. [10.42] (replacement): Replace the third sentence of this case with: If the result is greater than the total number of enemy brigades (or their equivalent) +1 per base unit in the hex, nothing happens. [10.43] (replacement): Replace the third sentence of this case with: If the result is greater than the total number of enemy brigades (or their equivalent) in the hex (+1 if the hex has a town or installation), nothing happens. [12.31] (clarification): Units can enter play during more than one game turn. [12.34] (clarification): Marine units that land in a hex containing enemy ground units or a functioning DS can't move during the phase in which they land. [12.74] (addition): Any number of hit teams can enter the game as reinforcements during a game turn. [17.0] (addition): Add after the first sentence of the Procedure: The U.S. player records any VP's he receives for Libyan defections.