From: Olivier Clémentin=PAR Subject: Manchu errata I am attaching the errata for Manchu (S&T 116), which I just received from Richard Berg. MANCHU ERRATA The Map: 1. The major rivers should have hexsides. Don't ask why they don't, but see below. 2. The green province in the center of the map (c.1934) is Hunan [4/A]. 3. City in 3013 is Tientsin; 3629 is Hangchow. Counters: Chinese banners are green flags; Manchu are blue. Reverse side of PA Commanders indicates Warlord status. Ignore the reverse side of Imp Commissioners. Rules: (5.0) ITT Event "D": If Hung is dead when this event occurs, Wei is not removed if he sucessfully assassinates Yang (dr 1,2,3). (6.22) ADDITION: After the Initiative Player has Passed/Finished after going first (regardless of how many operations he undertook), the opposing player gets one freebie operation - his first of the turn. After that, both players roll for everything. (6.23) CHANGE. In a player's first (only) Player Segment, only a "snake-eyes" will Finish him for the turn. All other "Finished" results are treated as "Pass". (6.33) ADDITION to Operations List: Raising New Leader (8.24) CLARIFICATION: The white hexsides - uncrossable sea - apply to land movement. They do not affect coastal movement of junks. (9.2) CHANGE: River Movement. Because the hexsides were left out, that can create some horrendous counting problems. So, we've decided to change the movement procedure to attune to the no-hexisde rivers . . .for those who feel the original rule is an eye-blasting burden. (You can always retain the original rule.) 1. Junks may move as far as they want along any one of the following types of water a. Major Rivers b. Minor Rivers & Lakes c. Coastal (but see below for how this is an exception to the above) * = The "entrances" to the lakes - cf. between hexes 2731/2831 - are treated as "lake" for purposes of river movement, but minor river for purposes of land movement. Example: A junk starting in Hangchung (1124) takes one Operation to move down the Han (minor river) to Hankow. It takes a new operation to move from Hankow on the Yangtze (major river) to Lake P'oyang, and a final op to move across the lake and thence up the Kan to Kanchow (2738). 2. 9.32, 9.34 and the Yangtze Pirate events still apply. Combat remains the same, too. 3. Coastal Exception: A junk moving along the coast may move to any hex(side) in the prvince it is off-shore or to any hex in an adjacent shoreline province. Thus a junk ialong the coast of Kwangtung could not move to Chekiang in one operation. (11.33) ADDITION to Battle Points (11.51 chart): ¥¥ Attacker crossed minor river by land to directly enter hex: Def gets 2BP ¥¥ Defender in Mountain Hex: Def gets 1 BP. (11.35) ADDITION: Units that suffer a "Disorder" result, in addition to rolling for the attrition for retreating, suffer the following, additional, effects (for which you'll need to make up a "Disorder" counter É plenty of them in a bunch of other games): ¥¥ Add one (+1) to any Movement Attrition dr ¥¥ May not attack for the rest of the turn. (They defend normally.) (12.4) CHANGE; A PA Commander becomes a Warlord when he is stacked with at least 15 PA steps. He loses that status if his PA units fall below 8 steps. (14.63) CORRECTION: The Manchu Recruiting Table forgot about recruiting Provincial manpower. Add the following: ¥¥ To "A" Cntstd: for dr 5-7, "1P"; Contrl, dr 6 and 7 should be 2P; and the 4 dr should also have a 1P ¥¥ To "B" Cntstd, dr 6-7 add 1P Cntrl, dr of 4-6 should be 1P, and dr7 should have 2P. ¥¥ To "C".Cntstd: remove the 1P from the 6dr; add it to the 7. "C"/Cntrl should have 1P only for dr 6,7. (14.64) CORRECTION: Some strange '0's" on the Warlord Table, corrected as follows: "A" province: "Cntrl"; the 2 DR should be 1P "B" province: "Cntstd"; the 5 dr should be a 2P "Cntrl"; the 3 DR should be 2P, the 5 dr should be 3P "C" province: "Cntstd". The 6 dr should be 1P "Cntrl"; the 5 dr should be 2P, the 7 dr, 3P (17.31): Anhwei is worth '5', not 6 VP. (The map is correct).