Subject: RUSH FOR GLORY (S&T #127) errata Reply-To: dcoraspler@aol.com (DCORaspler) Here's the errata you asked for for RUSH FOR GLORY, S&T #127: Set-up: The Mexican unit starting in El Paso is a "Regular." California consists of San Fransisco, LA, Santa Barbara and San Diego 2.0 THE MAP The friction point number on the route between San Diego and Mazatlan should be 30, not 31. The only locations in TX are: Austin, Corpus Christi and San Antonio 6.0 Movement The reference to the "29+" column on the unit disintegration chart should be to the 26+ column. UNIT DISINTEGRATION AND CLASS TABLE: On the 26+ column a strength point will disintegrate on a roll of 3,4,5,6,. The Disintegration result on a roll of "2" is incorrect. 8.0 LEADERS A leader moving without strength oins may only enter friendly and captured locations. If a leader loses his entire force to disintegration solely by voluntary movement (not retreat) the leader is placed back in the location immediately preceding the one in which his force ended its movement. If more than one leader is present in a force only one leaders' efficiency rating may be used to modify the disintegration die roll. The highest efficiency rating may be used even if it does not belong to the highest ranking leader. 9.0 COMBAT 9.1 How To Resolve Combat Example: The (2) seasoned inf. strength points with 5 friction points actually have a calss of 2, not 3. This gives the force a total of 8, not 7; and an average of 2.6, not 2.3, which is rounded up, not down to a final class of 3, not 2. (Whew!) Minimum Combat Odds (addenda to addenda) A force that enters an enemy occupied location and drops below 1-1 odds (including all applicable odds column shifts) due to disintegration, immediately returns to the location it left to enter the enemy location. This retrograte movement is not counted as a 'move"; i.e., no additional friction points are accumulated and no additional disintegration die-rolls are made.. 9.5 LEADER LOSS A leader that's alone in a location that is entered by enemy forces is automatically eliminated. 11.0 INVATION OF VERA CRUZ 2. Roll of 2-5 -- may invade on Game Turn 11, not 22. The withdrawl of strength points is optional, not mandatory. The leader Worth must be withdrawn if present on the map. 16.0 REINFORCEMENTS United States Game Turn Eight If the United States decides to invade Vera CRuz, withdraw from the map up to (4) seasoned inf, (4) regular inf., (3) field artillery, and the leader Worth who must be withdrawn if present on the map. And that's it! Dan Raspler DCORaspler@aol.com -- | Alan Poulter, Lecturer Email: | | Dept of Information and Lib Studies a.poulter@lut.ac.uk | | Loughborough University apoulter@nyx.cs.du.edu | | LE11 3TU, UK oriole@world.std.com | | Tel: 0509 223061/Fax: 0509 223053 *PGP 2.6 Public Key on request* |