Date: Fri, 18 Mar 1994 19:43:20 -0500 I will soon be creating an FTP site for picking up DG errata. It will be announced in the May issue of S&T (#168). - Kirk k.schlesing1@geis.genie.com CLONTARF (S&T 162) Counters 1. The Irish leader "M" leader with a command range of 5 is Murchad, and should be labeled "Mur." 2. The Irish "M leader with a command range of 3 is Mothla. 3. The "Camp" counters should read "Champ." These are the Champions used in the optional First Turn Situation rules (14.5). The back of the Irish Champ should read "+1 Irish Demoralization, and the Viking Champ should read "+1 Viking Demoralization." Map Terrain Effects Chart MP Cost to Enter: Slope hex Other Terrain in hex Downslope +0; GAIN 1 MP (7.2) Upslope +1 River +1 Bridge +0 Slope hex: any hex containing brown coloring. Upslope: A unit in a Slope hex that moves or attacks across a completely brown hexside into a hex containing no brown coloring. Example: from 2912 to 3012 or 3013. Downslope: A unit in any hex containing no brown coloring that moves or attacks across a completely brown hexside into a Slope hex. Example: from 3012 to 2911 or 2912. NOTE--units do not move/attack up or down slope across the following hexsides: 2302/2402, 2912/2913, and 3207/3306. Rules 2.1 The leaders are not a darker shade of blue or green, but do have special flag symbols. There are 12 game markers, not 13. 2.3 There are no rules section reference numbers printed on the map charts. 2.4 The Turn Record Track is not printed in the Dublin Bay area, but rather to the west of the map. 3.0 The Irish setup lines and codes on the map are at times almost totally lost in the green of the woods. CV units set up in 2305 and 2405. S unit sets up in 2504. D units set up in 3000, 3100, 3200, 3300, 3400 and 3500. ME units set up in 1910, 1911, 1912, and 1913. 7.5 In the example, movement occurs from hex 2008 to 1907, not 1902. 8.2.2 The reference should be to rule (8.4), not (8.3). 14.1 No units using Forced March may attack in any fashion during the same PLAYER turn.