SEVEN YEARS WAR (S&T#163) (published in S&T#171) Terrain Chart: Replace the "River" line on the chart with the following - Type Movement Cost River 1 to enter through a River hexside (9.3) OT to enter through a non-River hexside +3 to EXIT through a non-River hexside +0 to EXIT with Pioneers (14.1) Column shift remains "1 Left" and there are no longer any "Notes". Discipline Table: The last die roll modifier should read "+1 (maximum) for one friendly leader (7.1)". Balance of Power Chart (on map): "Conquering a Country" also applies when a side wins a state's allegiance through Diplomatic Conflict (18.3). Sequence of Play Summary (p.50): Impulse Penalties do NOT apply to the Combat Results Table 10.3 Formal Siege Attack: Artillery that is used to roll on the Formal Siege Table may also be used in any attack that occurs as a result of a "Breach" (B) result. 10.3 Garrisons in Combat (correction) (3) A Garrison can take losses in combat only when there are no other combat units currently in its hex. 11.3 (bullet 2) Each friendly leader present can affect the Discipline Check die rolls of a number of units equal to his Tactical Value. Each unit helped by a leader adds a maximum of ONE (+1) to its die roll, regardless of how many leaders are in its hex. 16.1 Diplomatic Victory occurs if the Balance of Power Index marker is located in a space containing the number 4 or higher. If the number is preceded by a negative sign (e,g, -4), the Prussian-Allied side wins the Diplomatic Victory. If the number has no negative sign, the Coalition side wins the Diplomatic Victory. 18.3 (1st bullet)(correction) First the Prussian-Allied side performs a "diplomatic action", followed by the Coalition side. 19.2 Reciving Supply (addition) - In a Winter turn, a unit is only in supply if it occupies a hex containing a Fortress or Supply Train. The Supply Train must be expended to provide supply for all the units in its hex. In any other situation, the unit is unsupplied and must consult the Logistics Table. Scenarios: In "Frederick Marches!" Saxony sets up only the "L" class cavalry; there are no "V" class Saxon cavalry units in the game at all.