From: Hank Meyer Subject: Re: DG's Fall of Rome remake I talked to Joe Miranda yesterday at FoxCon One about the game, and got answers to your questions below. Note also that the Loyal Roman Movement Phase (Item F) was left off of the 4.2 Sequence of Play chart on the map (but is listed in the Sequence of Play chart in the rules book). The following answers are from the Designer: >1. Does anybody know what the difference between the parenthesied and non- >parenthesied numbers on the militia revolution results table is. I can't >find and explanation anywhere, so I'm playing it as if the parenthesied >numbers (always the maximum number of militia for that province) mean that >on those ocassions that province gets the full amount of rebelling militia >regardless of what roman militia starts in the province. (The natives are >REALLY restless!) This applies to Scenario Seven (530 AD) only. [jm] >2. The rule limiting rebelling militia to seems to give an absurdly easy >way for the Romans to control the big bad provinces (Germania, Scytha, >Pictum, Persia). If, once they conquer a province, they build a single >militia, and place a decent force of legions within striking distance, then >the initial rebellion will never have more than 1 strength and the >responding legions can surpress the rebellion easily before it can grow. >In scenarios where the legions are reliable, this make provinces the Romans >never really had much luck with relatively easy to control (possible >answer: apply my #1 solution to full strength rebellions in these provinces >as well). Good point - use this as an option. [jm] >3. The removal of the ratios in combat removes any incentive for the >Romans to forward base their legions, even in periods where that was the >standard Roman practice. For instance, the best approach to defence of a >province is to place a single militia (or maybe 2 in a fort) on the border, >with your legions scattered in 3 legion stacks in the rear. Putting them >on the line only invites losing half or all of a precious stack of legions >to the first enemy assault without gaining anything. So you find yourself >using 4th century strategy in the first century. This was the historical strategy - screen the frontier and have legions in reserve. [jm] I'm really looking forward to playing with this game. Hank hcmeyer@uci.edu