From: "Noel Wright" Subject: 1st Arab-Israeli War errata (from S&T #190) [12.4b] Post-Overrun (addition). Also, if the attacking force receives a NE result, it must cease movement for the turn (and may conduct no more overruns that turn.) A unit that utilizes Force March (doubled movement) pays 4 movement points to conduct anb Overrun. [14.0] Logistics (clarification). The number of supply units in the game is a limit. Players may not create additional supply units. ISRAELI REINFORCEMENTS [1] (change). The Israeli player may place up to four (not three) battalions per hex in Tel Aviv, Haifa New City, and Jerusalem New City.