From: Chris Perleberg Subject: Risorgimento Errata -- [ From: Chris Perleberg * EMC.Ver #2.3 ] -- Alan: Here are the missing tables from S&T's recent Risorgimento game for inclusion in Web Grognards: SUPPLY TABLE Die Roll: 1 2 3 4 5 6 Result: O F F S S S F: Forage -- No effect if the hex contains FIVE (5) or more fewer CFs, or if the hex contains a city or fortification site (with or without a Fort Unit). Treat as O in all other cases. O: Out of Supply: First, demoralized units in the hex lose 10% of their combined strength. Then all good order units in the hex become demoralized. S: Supplied -- Units in the hex suffer no ill effects. Mods: -1 for besieged units in non-fortress city RALLY TABLE Die Roll: 0-1 2 3 4 5 6-7 Result: N N E P R I N: No rally E: E class units rally P: E and P class units rally R: E, P, and R units rally I: All units rally Mods: +1 High National Will, -1 Low National Will Die Roll Result -------- ------- 1 Major Defeat lose 10 National Will 2 Minor Defeat lose 5 National Will 3-4 No Effect 5 Minor Victory gain 3 National Will 6 Major Victory gain 6 National Will MARCH TABLE Die Roll 0-1 2 3 4 5 6+ Normal N B I M M M Forced March N I C F F F Railroad N N N R R R B: Fall Back -- The force must perform mandatory movement (9.6) toward the friendly fortification unit or map edge hex leading to a friendly off-map region that costs the fewest MPs to reach. C: Road Congestion: Treat as an F is the force has 3 or fewer units (not CFs). If the force contains 4 or more units, treat as M and demoralize all Good Order units at the end of movement, including those dropped off. F: Forced March: The force increases its MA by 50%, but loses 10% of its total strength. I: Impetuous March: The force must perform mandatory movement (9.6) toward the enemy-occupied hex that costs the fewest MPs to reach. No forced march bonus is received and no attrition occurs. M: March - The force moves normally. Use the MA of the slowest unit in the force. N: No March - The force may not move at all this movement segment. Mods: +3 if Staff Operation marker expended, -1 for every 7 units in the force PERCENTAGE LOSS TABLE The percentage loss table is too long to recreate here. You can easily determine this by multiplying the number of CFs by .1, .2, .3, .4, or .5, rounding to the nearest integer, rounding .5 up. From: avlchpress@aol.com (AvlchPress) Subject: Re: S&T: Risorgimento The Austrians move first in all 1848 and 1866 scenarios; the Franco/Italians move first in all 1859 scenarios.