CONSOLIDATED ERRATA AND ADDENDA for CA (SPI, 1975) GAME EQUIPMENT: COUNTER MIX (Correction) The IJN CA-1a should have a Gunnery Range Allowance of (14) not (4) as is printed on the counter. [3.24] DEFINITION OF TERMS Gunnery or Torpedo Range Allowance (Omission) When calculating Gunnery or Torpedo Range count the number of hexes between the firing ship (exclusive) and the target ship (inclusive). Case [7.31] (Clarification) This paragraph should read, “A given ship may never attack more than one Enemy ship in a single Gunnery or Torpedo Attack Phase, although it may attack the same or different Enemy ships in each of those phases.” Case [7.32] (Clarification) The justification for this rule comes from the fact that it is considerably more difficult to register fire on a target when multiple ships are engaging the same target ship. Case [7.44] (Correction) This paragraph should read, “Ships may freely fire through one another, regardless whether Enemy or Friendly, by Gunnery or Torpedo attacks.” [9.2] THE SCENARIOS Scenario #1 (Omission) NO LAND in this scenario. Scenario #2 (Correction) In the initial set-up change one IJN Furutaka CA-1 from hex #5724 to hex #5624. Scenario #4 (Omission) In the initial set-up, change so that one USN Fletcher DD-6 begins on hex #6131. Scenario #6 Special Rule (Clarification) Each IJN DD-6 may only accumulate Victory Points for passing through the supply hexes once per game. Scenario #7 (Correction) In the initial set-up, change so that one USN Benson DD-5 begins on hex #5529 rather than on hex #5227. Also the third USN Craven DD-3 should start in hex #5227. Scenario #9 (Correction) In the initial set-up, change so that one IJN Kagero DD-4 starts in hex #3930 rather than in hex #3903.