Jim Werbaneth Publisher, Line of Departure Folks, Peter Perla just posted this to the Spearhead Board on AOL, in order to further clarify the issue of when the Impulse marker is advanced in They Met at Gettysburg. >Well. John Vogel points out that I still screwed up the Impulse description. > >I can't believe it. Try the following. The (expletive deleted) Impulse marker >ONLY advances after the CSA Phase. Both players get to have an impulse and >THEN you advance the marker (except possibly on the first impulse of a game >when the CSA has the first go.). The new wording is offeset in {{{ }}}. > >2. Rule 3.2 Sequence of Play Add at the beginning of the section: Players >alternate "Player Impulses" in the Action Phase. A full impulse, as marked >off on the Inmpulse Track, consists of a USA Player Impulse followed by a CSA >Player Impulse.The Impulse Marker is advanced only at the end of a CSA Player >Impulse. (IMPORTANT EXCEPTION: Each scenario, unless otherwise noted, starts >with CSA impulse 0. After the CSA player performs all actions in his impulse, >Impulse marker is turned to USA side (note that the Impulse marker is misprinted, >however) and moved to Impulse 1. The USA player performs all actions in his >impulse, the Impulse marker is turned to CSA side, {{{and remains on Impulse 1. >After the CSA impulse is complete and the die roll indicates that the turn >continues, flip the marker to the USA side and then move it to Impulse 2.}}} >This continues (performing actions, turning Impulse marker to opposing side, >and moving ahead one on the Impulse track) until both players pass in >consecutive impulses, or the requirements for "Ending the Action Phase (p. 4) >are met.) Players may choose to Pass in their Impulse without giving up the >right to act in a later Impulse. > >Peter