robert lindsay - 10:08am Oct 20, 1998 PST (#327 of 345) [ Mark ] Hi Rob, I got my copy of TSI a week and a half ago and am setting up Barnet now. Two questions: 1. When setting up, is it two hexes inclusive or exculsive of the center hex for set up? 2. I noticed setting up that both lines start pretty much with missle range of each other, is that intentional? ------------------------- Ben Hull - 04:59am Oct 21, 1998 PST (#329 of 345) [ Mark ] Robert - I believe on question 1 it is inclusive, otherwise the battles would be forced into a virtual column. Yes they did line up within arrow shot, with Knights moving 2, it may require a continuation just to close with the enemy line to melee, thus you get 2 shots before melee. ------------------------- Joe Oppenheimer - 10:20am Oct 23, 1998 PST (#330 of 345) [ Mark ] Rob, Question about Morty's Cross. The leader Pembrk (I'm at work so I don't have the counters in front of me) has a rating of C on his counter but is listed as timid on the command sheet for the game. Which is correct? (and I'm sorry I don't have the game set up on my desk at work, but I get weird looks when I do that.) Joe ------------------------- Rob Markham - 06:31pm Oct 23, 1998 PST (#331 of 345) [ Mark ] Joe, The counter is correct. I'll have to change that command sheet. Robert, It is inclusive and it was my intent to have set up within long bow range since this is what they did. Robert H., The scale is 200 yards per hex and brigade level. So far playtesting Medina de Riseco has been fun. Rolica and Bailen start on Monday. ------------------------- Joe Oppenheimer - 04:20pm Oct 24, 1998 PST (#332 of 345) [ Mark ] Two questions about TSI: The Loser Results table seems to be missing from the melee chart. Is this table really missing or was it dropped? Does the loser roll on the hit table? Also, in Mortimer's Cross is there a discrepencay between Edward's counters and the units listed on the roster sheet? I have Infantry a plus Men at Arms b & c, but no Knight a counter. Thanks, Joe ------------------------- Rob Markham - 06:34pm Oct 24, 1998 PST (#333 of 345) [ Mark ] Joe, You obviously didn't get the correct CRT. I'll mail you the correct one this week. For now, The Loser Results Table is as follows: By -1 or -2, roll on hit table with a -2 By -3 or -4 roll on hit table with a -3 By -5 or -6 roll on hit table with a -4 By -7 or -8 roll on hit table with a -5 By -9 or less, roll on hit table with a -6 In case of a Tie result, both players roll on Hit table with a -1 die roll modifier. I guess I'll mail out copies of this to all I've sent games to just in case they also had this problem. At worst, they will have two extra charts. Rob ------------------------- Rob Markham - 06:37pm Oct 24, 1998 PST (#334 of 345) [ Mark ] Joe Ignore the knight on the roster sheet. Rob ------------------------- Norbert Brunhuber - 06:02am Oct 25, 1998 PST (#335 of 345) [ Mark ] Favorite settings: Ancients & Medieval Rob, Another bit of errata: The rulebook states that leaders have a MA of 8, but the chart has a listing of 10 movement points. Which is correct? --Norbert ------------------------- Joe Oppenheimer - 05:27pm Oct 25, 1998 PST (#336 of 345) [ Mark ] Rob, Another TSI question. The rules refer to charges and courriers, but I don't find either really discussed. Are these features comming in later battles? or am I missing something? Still enjoying the crunch of metal and whoosh of arrows at Morty's Cross. Joe ------------------------- Ben Hull - 07:44pm Oct 25, 1998 PST (#337 of 345) [ Mark ] OOps, I played with Pembroke as Timid, but it would not change things as Eddy smashed him before he had the chance. On the Knight A from the roster sheet, I borrowed one from another battle with the same values, but I guess that may be why Eddy did such a thorough clean up on Pembroke... Please pass on that losers chart as I played w/o it and I think it might have made a difference. I will fire up Barnet next, but I have a ridge full on North Koreans to clear before my game table can return to 1400's ------------------------- Hugh Mater - 09:06pm Oct 29, 1998 PST (#338 of 345) [ Mark ] Rob, TSI showed up last week. Looks great - really a quality product.. I've been following the questions here and have one more to ask - could you clarify the ability ratings for Gloucester and Hastings in Tewksbury? The counters disagree with the chart listings. Thanks, Hugh ------------------------- Rob Markham - 10:00am Oct 31, 1998 PST (#339 of 345) [ Mark ] Okay, let me address some of the discrpencies. First, the counters are always correct for the leader's tendThe charge rules are in there for up-coming games. For the couriers, use the replacement leaders. Leaders have 8 m.p. BTW the new charts will be finished mailing out to everyone on Monday. That includes you Norbert. For some reason, the mail system is broken and I can receive email but not send it. This means that I might have to change providers very soon. BTW as these mistakes come up, I will correct them on future games and previous buyers will be provided with error free copies of the charts etc. Sorry about the nits with the game. Should have the next games up for playtesting soon. They are Vimeiro, Rolica, Medina de Rioseco, and Bailen. Four battles of the Peninsula. What I intend to do is to publish one every six or seven weeks once they are done. This will allow me more time to get things out in a quicker turn around time and not feel so overwhelmed. Anyone interested in playtesting a new Nappy system for the above battles should contact me. It won't be for a little while yet, but so far the system works and it is going to be an interesting one. From: Robert Markham Subject: Re: TSI rules questions Noel Wright wrote: > > (6.3) Is the Order Rating adjusted, and order chits checked for > possible change, starting on the first turn, or the second turn? Starts on the first turn. > (10.0) It is stated that units may only fire once per phase. What > constitutes a phase for this purpose? Does the Regular Action Phase > count as one phase, or two? You can fire in the Attack Action Phase once. You can fire in the Regular Action Phase once.