Ed Wimble - 09:45am Oct 12, 2002 PST (#221 of 266) I'll be updating the errata sheet soon. Check in here from time to time. A recent question asked if the OBADs should remain hidden from the opponents? Answer: I certainly recommend this. And, in order to discourage peeking I also suggest removing the OBADs from the opposing player's view, to some remote corner of the room. In the same light: Are all forces on the map obscured? Answer: That's purely optional. It's up to you. You are also limited in the number of units you may obscure by the number of "flag" markers provided in the mix. In other words, you may not use a blank marker for this. And: When are obscured units revealed? Answer: During full battles, certainly. Probe vs. skirmish= only top units in opposing forces (as stated). Probe vs. defend...No. Assault vs. skirmish...No. Escalade...Only those that have been staked and participated in an actual round of combat. In all other instances units remain obscured and are only revealed as per Reconnoiter (4.A.11.a). Oh, I don't know if it says it or not, but ships and floating batteries cannot be obscured. Land units they engage are not revealed (Hey, you rebel bastards over there. What's that say on your flag?") One other thing, I doubt units in fortifications (level 1, works and Fort Mifflin) should be allowed to be reconnoitered. On the other hand, no one ever seemed to have had problems discerning who was in them (You better run ye redcoated bastards! Don't ye know we're the 3rd Maryland?). -------------------------------------------------------------------------------- John Vasilakos - 01:22pm Oct 12, 2002 PST (#222 of 266) "Ca ne fait rien" Been playing around with the campaign and I have some more questions...sorry When the Brits are picking up up units to join an activated column do the units that have not been already moved also need an action chit? Can The Heavy Sail can enter the actual hex with the Chevaux de Frise (CdF) but cannot cross upstream...? And a strategy question....If I keep the American ships one hex upstream from the Cdf (that is with one clear hex between them and the Cdf)I force the RN Light Sail (the only ones that can cross) to attack at 1 to 2 odds. The only way I can attempt the clear the CdF is if I win the naval battle. Only a die roll of one will result in a victory for the attacker at 1 to 2 odds. Looks like the best way to keep the river closed to the Lobster backs to me. -------------------------------------------------------------------------------- Boyd Schorzman - 10:04am Oct 13, 2002 PST (#223 of 266) No one said the process would be quick! It is a long game and the Royal Navy will inevitably be successfull at eventually rolling the appropriate result...After all it took the real Royal Navy until mid-November (70+ turns!) and they lost a couple of prominent ships doing it. -------------------------------------------------------------------------------- Ed Wimble - 06:57pm Oct 13, 2002 PST (#224 of 266) Good point Boyd, I'd also add that none of the cheveau de frise were broken by sea without the covering forts being taken, and they were taken by land assaults. "When the Brits are picking up up units to join an activated column do the units that have not been already moved also need an action chit?" Answer: No. "Can The Heavy Sail can enter the actual hex with the Chevaux de Frise (CdF) but cannot cross upstream...?" Answer: No. They really did not know where they were, only that they were there, and gave the vicintiy a wide berth. "If I keep the American ships one hex upstream from the Cdf (that is with one clear hex between them and the Cdf)I force the RN Light Sail (the only ones that can cross) to attack at 1 to 2 odds." Careful that you are not stacking in river hexes (yes, the batteries may + the US Navy squadron, and that would equal 1 to 2 odds, or 6 to 9). -------------------------------------------------------------------------------- Ed Wimble - 07:56am Oct 16, 2002 PST (#237 of 266) 1) Confirm that when a force checks for shaken status after a battle, the morale of the best unit in the stack is used? No. Roll once for the stack/column and compare this result to each unit. Equal or less they pass. Of course, if this is a "limited battle" only the top unit would check. 2) Losses as based upon the respective size of the involved forces. Therefore, there might be disadvantageous to attacking with a larger force? Sure, except that this will certainly effect the odds of the actual encounter where all the shooting takes place. Now, I remember this question coming up in playtesting, in that an anomoly appears if you send 12 thousand men against 1 thousand, and for some reason the small force stands the battle. My response was, "don't send a man to do a boy's work." Of course, how do you know how large the opposing force will be? You don't. But in the course of play you'll get pretty good at keeping track of this sort of thing, or what in the parlance of the military is called "gathering" intelligence. 3) Can dragoons reconnoiter? No. Although I certainly see how they should be allowed to in some manner. For now, however, it is not in the rules. -------------------------------------------------------------------------------- Ed Wimble - 01:23pm Oct 16, 2002 PST (#245 of 266) Corrigendum: Adjusting The Rebel Morale Index For ease of reference I've collected all the modifiers to the Rebel Morale Index below (print it out). Thank's to Butch for the suggestion: 4.A.12a: Successuflyy Plundering Stores.....-1 4.B.6.a.1: A Crown unit shatters...........+1* 4.B.6.a.2: A Crown unit surrenders.........+2* A Rebel unit surrenders.........-1 4.B.7.e.4: A Crown ship explodes.........+1 8.C: The Accumulated Crown Casualty Track is emptied........+1 11.33.3: Sir William Howe is captured.......+1 11.41: Reading is foraged.........-2 11.42.e: Philadelphia is foraged......-1 If a Crown unit shatters and surrenders these should be considered mutually exclusive with a maximum adjustment of +2 to the RMI.