Air Bridge to Victory Q & A May the Germans move off game board? No Is a 20-1 maneuver attack that is down shifted one column a 5-1 attack or a 6-1 attack? 5-1. Can you make a 1-6 maneuver attack? No, attacks must start at at least 1-3. Who picks bombardment loss? Defender 7.3 & 16.0; 3rd paragraph of 7.3 says that para units whose DZ is destroyed may be supplied via the main highway. Can para units whose DZ is NOT destroyed be supplied via the main highway? YES - All allied units ma y be supplied as long as they can trace a supply line of requisite length to the Brit XXX corp supply head. WHAT IS LENGTH OF SUPPLY PATH TO HIGHWAY? IS IT MP or is it TEN TRAVERSIBLE HEXES? Ten traversible hexes. 7.3; May the allied player voluntarily change his DZ to ALT DZ so as to move it? Yes - may move at any point but use full delay of AltDZ 7.3; Morale of DZ for assault combat? It never gets a second shot. 7.3; Additional restriction for ALT DZ placement: must be in clear or mixed terrain. 9.1; Does Bombardment count as combat for purposes of retreat or reaction movement? NO 9.3; Rules say assaulting units always assumed to be in terrain defensive value of 2, example says only if assaulting from hex with defensive value greater than 1, which correct? The rule is missing the line "only if assaulting from hex with value greater than 1" 9.4; Does motorized artillery that moves in mech movement get a FINAL FIRE marker? YES 9.4; Does unsupplied motorized artillery get to move in mech movement? NO 10.0; May you refuse combat and move into enemy ZOC? OnIy if friendlv unit is in that hex. 11.1; Can you use reaction movement to reinforce an attack on DZ? Yes 11.1 Garrisons may not use reaction movement. 12.3; May you retreat into friendly, occupied hexes in enemy zocs? Yes, so long as none of the hexes retreated into is attacked. 12.3; Units in cities may ignore retreats, if a unit retreats one hex into a city may it ignore further retreat? YES 13.0 May you advance into hex you designated an assault into but that was cleared by manuever combat? YES 14.0; Fatigue; Do fatigued units adjacent to enemy but not in ZOC recover? NO 15.0; Where is list of Air Point reinforcements for campaign? Allies get 25/turn, Axis 5/turn. Day and night. 16.0; German units draw supply only from occupied cities? German controlled cities, even if recaptured from allies provide supply. 20.0 What happens if initiative DR is tied? Allied initiative. 21.0; Rules say reinforcements may be held off map to enter later. Page 14 says "shock, mass, surprise" - may German reinforcement enter elsewhere other than where directed? What happens if Allies occupy entry hex? German units that enter on a range of hexes must enter in that range. German units that enter on one hex must enter on that hex if entering on scheduled turn. They may enter on any hex/hexes within one move of entry hex counting the initial hex as start on the following turn. The owning player may withhold entering units voluntarily in order to gain the larger entry. Count each hex from start as per movement cost but enter with full MP. Attack: A unit attacks at 1-3 - due to reaction movement or efficiency the odds at time of combat are less than 1-3? Is it; a) no attack?, b) attack at 1-3 with standard drm?, c) attack at 1-3 with additional drm? C) attack at 1-3 with +2 DRM Combat Modifier Tables; AT defending alone uses what table? INF and/or AT TEC: Is MP Cost for mech units for moving up and down slope? NO!!! Only for going UPSLOPE. NOTE THAT THIS MAY EFFECT SUPPLY as you trace from unit to supply!! Sequence of Play; When can a player voluntarily remove DZ? In Air-Assault phase just before unit arrive - preventing those units from arriving. Sequence of Play; When does DZ return, if removed for any reason? In Air Assault phase just before unit arrive - allowing those units to arrive. Clarifications & Errata: Errata sheet error; 1/22 is of 10SS Entry sheet clarification. For the 43rd, 50th and 8th Arm X; This should be read as; A/0107 after Allied "ground" unit is supplied north of XXX at no cost, OR on or after GT X at a Victory Cost of 1 Victory Level. Clarification: Supplied Artillery may fire in 2 consecutive phases. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)