ANCIENT CONQUEST II

RULES SUPPLEMENT AND ERRATA

MAP NOTES

1. MEGARA AND MANTINEA ARE BLACK DOT CITIES, COLOR IN THE YELLOW
DOTS WITH A BLACK PERMA-INK MARKER. MANTINEA DOT IS DIRECTLY NORTH OF
NAME. 

2. DEFENDERS ON A CITY IGNORE ANY OTHER TERRAIN FOR PURPOSE OF
DEFENSE. 

3. CLEAR TERRAIN IS NOT DETERMINED BY COLOR OF HEX. 

4. THE GREAT CANAL WAS ACTUALLY SOUTH OF MEMPHIS, NO CANAL IS SHOWN
ON THE MAP. SIMPLY MOVE PERSIANS TO THE END OF THE RED SEA AND NEXT
TURN ONTO THE GREAT SEA, OR YOU MAY DRAW IN A CANAL TO THE NILE AND
ALLOW NAVIGATION UP AND DOWN THE NILE TO ONE HEX SOUTH OF MEMPHIS. ALL
SHIPS MAY NAVIGATE THE RIVER IF THIS IS AGREED TO BY ALL PLAYERS. 

COMBAT NOTES - 

1. MELEE IS THE SAME AS NO EFFECT. IT SIMPLY MEANS THE UNITS ARE IN
A MELEE WITH NO DECISION BEING RESOLVED. 

2. 1-SMOTE IS LISTED UNDER EXCHANGE 1 SMOTE BUT MEANS SIDE WITH
ODDS OF 1 IS COMPLETELY ELIMINATED WHEN ROLLED ALONE. THE OTHER SIDE
DOES NOT LOSE A UNIT. 

3. THE SIEGE CHART ASTERISKS REFER TO PAGE 4 RULE 9 ON ADD ON TO
DIE ROLLS. 

4. MACEDONIAN UNITS CALLED TO RETREAT MAY IGNORE THIS RESULT IF A
40 FACTOR UNIT IS IN THE STACK. THE STACK SIMPLY DROPS ONE 40 DOWN TO A
30 INSTEAD. ALEXANDER THE GREAT IS NEVER ELIMINATED UNTIL ALL OTHER
UNITS IN THE STACK ARE SMOTE TOO. ALEXANDER MAY BE ELIMINATED BY A
RETREAT IF ALL OTHER UNITS HAD TO RETREAT. 

ROLES SUPPLEMENT - 

1. GOLD MAY BE USED TO HIRE ONE UNIT OF MERCENARIES OR SIMPLY TO
STOP A SIEGE ATTACK BEFORE IT IS ROLLED. NOTE RULES ON MACEDONIANS, AS
GOLD USUALLY WILL STOP AN ATTACK IT HAS PRIORITY. GOLD AS STATED IN THE
RULES IS WORTH 1 VICTORY POINT AT THE END OF THE GAME FOR EACH PIECE YOU
HOLD. 

2. RULE 11 READS SUPPER INSTEAD OF SUFFER. 

OBJECTIVE CHART - 

1. CHALEANS SHOULD READ CHALDEANS ON GROUP 4. 

2. ON THE ORDER OF APPEARANCE CHART FOR GROUP 3 AND 4 YOU MAY WISH
TO WRITE IN THE INFORMATION ON LOCATION, FOOT, HORSE, LIGHT, WARSHIPS
ETC. 

3, ON PERSIAN SEA UNIT APPEARANCE "WITH" SHOULD READ "WITHIN". 

4. ATHEN'S ALLIES MAY NOT START ON A CITY WITH OTHER GROUP UNITS
CALLED FOR ON THAT CITY. 

s. EAST PEOPLES ERRATA - EAST PEOPLES SHOULD START TURN ONE NOT
TURN TWO. 

NB submitted by John Kula (kula@telus.net)
on behalf of the Strategy Gaming Society
(http://www.boardgamegeek.com/~sgs), 
originally collected by Andrew Webber 
(gbm@wwwebbers.com