Car Wars Compendium ERRATA August 23, 1989 Everyone makes mistakes, including us - but we do our best to fix our errors. This errata sheet has been prepared by Sieve Jackson Games for the convenience of its customers. Permission is granted to photocopy this errata listing for non-commercial use, or to post it on privately-operated Bulletin Board Systems or USENET. P.1. David LadYman should be listcd in the credits under "Game Development," David N. Searle should be listed under "Additional Material," and Craig Sheeley should be listed under "Playtesters." P.2. The example vehicle diagram should have three hits of damage done to the right front tire. P.4. Under Control Table, delete the line that says, "A handling class of 4 or better is always safe." P.6. In Figure 5, the N, O, and P designators were left out. N is the lowest car in the diagram, O is the one in the middle, and P is the one at the top. P.9. A clarification: When skidding at high speed through multiple-inch moves, the movement part of the skid result is applied to every inch of that phase's movement. Tire damage and deceleration effects are only applied once at the begipining of the skid. P.11. The page reference under Conforming Movement should be to p.35, not p.36. P.24. Delete the entire paragraph at the end of the second column that starts, "If a helicopter exceeds 200 mph..." P.27. The fourth paragraph should read, "If a driver performed a maneuver or hazard during a particular phase, he may not fire weapons during that phase. In other words, if a driver intends to fire a weapon, he must move forward without maneuvering during that phase." P.28-29. Mistakes abound here, so bear with us. Where text descriptions conflict with the table, use the text description. The Vehicular Shotgun's stats are the old ones; use the new ones on p.77. The BC w/HESH ammunition has a to-hit of 7, just like a normal BC. The Six-Shooter should do 1d (X6) damage. The Radar-Guided Missile costs S3,000 and weighs 100 lbs. The VFRP has 30 shots. The HDFCE has 10 shots, at $240 and 20 lbs. each. Dischargers weigh 5 lbs. each. The X-Ray Laser and Heavy X-Ray Laser both have a to-hit of 7. P. 30. Under Movement in the Targeting Modifiers Table, add: Target is in Firer's Firer is Front arc Back arc Side arc in Target's Front arc Target (T speed Target Speed F speed) Speed Back arc (T speed Target Target F Speed Speed Speed Side arc Target Target T speed Speed Speed F speed P.31. A rules addition under Burst Effect. When firing burst effect weapons at a particular square on the ground (to catch a pedestrian or exposed cyclist in the burst effect), make a normal to-hit roll, adding in the target's speed modifier (if any). Use the grenade scatter rules (see p.35) to determine the exact point of impact. P.34. The reference to Grenade rules under Paint and Smoke should be p.48. P.44. Under Combat, add, "Reloading a hand weapon is a firing action." P.45. Under Spikes, Oil and Mines, a crawling pedestrian moves on phases 2 and 4. P.46. The phase references in the first paragraph were not updated to match the new Movement Chart. Replace those references with "in Phases 3 and 5" and "in Phases 1, 3, and 5" respectively. P.47. Under Tripod Weapons, add: A tripod weapon cannot be used by passengers in a vehicle, except from a pickup bed or other large cargo area. Tripod weapons take up two spaces as cargo. P.50. These were left off the Alternate Encumbrance lists. Add: No-handed Items: Mini-Mechanic, 10 lbs. One-handed Items: Gauss Pistol, 2 Ibs.; Hand Weapon clips, 20% of weapon's weight; Extended Ammo clips, 30% of the weapon's weight; Portable searchlight, 4 Ibs. Two-handed Items: Gauss Rifle, 9 Ibs.; Medikit, 50 lbs.; Portable Camera, 8 Ibs. (3 if helmet-mounted). The Folding Stock adds no weight for rifle weapons. Backpack Items: Portable Medikit, 15 lbs. P.54. Under Turbocharger, the VP Turbo costs $2,000 + $1/added power factor, and adds 25% to the engine's power factors. A car may only mount one turbocharger system. P.59. Under Reversed Trikes, a normal trike can use a spoiler; reversed trike can use both a spoiler and airdam. P.68. Under Boat Power Factors, the "see below" reference should refer to p.70. P.73. The Hovercraft Power Factors Table is missing a line. Add At least 1, but less than 2; 10 mph/turn acceleration, top speed 180. P.77. The Recoilless Rifle carries 10 shots ($35 and 5 lbs. each). The Spike Gun's loaded magazine costs $450. P.79. The Flame Cloud Ejector creates a 1/2" x 1" flame cloud when fired. P.80. The page reference under Ice Dropper should be to p.8, no p.7. P.82. Pulse lasers cannot laser-guide rockets. P.83. The page reference under Link should be to p.34, not p.27 P.91. Under Rocket Boosters and Jump Jets, add that they must be mounted in the body of the vehicle. P.92. Under Kamibombs, the first range increment is 1/4". P.96. The Shogun 250's top speed is 180 mph. P.98. The Liberator minibus: Remove one BC, add two BC magazines, and add 10 pts. CA around crew, and the power plant. 14,370 Ibs., $63,119. P.99. The Police Cruiser's power plant has superconductors. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)