Elias Nordling - Oct 26, 2004 4:18 am (#3663 Total: 3672)   
"Elias is God's gift to developers/designers . . . exactly 
which god we're not sure." RHB    
 
I'm currently reading the rules for Normandie: 1944 (or is it D-day:
1944? Whatever) and have a question, that I suppose applies to Alsace
and Ardennes too: 

The rules say you immediately have to attack when moving into a ZoC.
Does that mean you're not allowed to wait for other units to enter the
hex and join in the attack? 

If so, can you then move units as a stack to attack together, or do
units only move individually? 

If the former, do they have to start the turn as a stack to attack
together? 

 
Elias Nordling - Oct 26, 2004 12:52 pm (#3664 Total: 3672)   
"Elias is God's gift to developers/designers . . . exactly 
which god we're not sure." RHB    
 
Also, I don't get the supply procedure. First, you roll for weather and
put a number of HQs under Isolated markers. Then you check their supply
lines, and if that's OK, the isolated markers go away, otherwise they
become OOS. That doesn't make sense, so it has to work in some other
way. Please enlighten me.
 
 
Christophe Gentil-Perret - Oct 27, 2004 3:56 am (#3665 Total: 3672)   
   
Rules clarification

Elias, 

The rules say you immediately have to attack when moving into a ZoC.
Does that mean you're not allowed to wait for other units to enter the
hex and join in the attack? 

attack must be performed before end of activation, not immediatly. So
you can move others units to reinforce attacking units 

If so, can you then move units as a stack to attack together, or do
units only move individually? as you want, you can move your units
individually or by stack 

If the former, do they have to start the turn as a stack to attack
together? Your units don't need to start together 

 
Elias Nordling - Oct 27, 2004 12:28 pm (#3666 Total: 3672)   
"Elias is God's gift to developers/designers . . . exactly 
which god we're not sure." RHB    
 
I also got some problems with the setup. Most of it I was able to figure
out, but there were some oddities left. 

For the Germans, there were some duplicate Wn setup hexes, and in the
end, I had 3 left with nowhere to place. Did I miss anything? 

For the British, Queen beach seems to have an illegal amount of troops.
I guess it is actually two hexes, but then how do I know what is
supposed to land where? 

 
Elias Nordling - Oct 27, 2004 1:19 pm (#3667 Total: 3672)   
"Elias is God's gift to developers/designers . . . exactly 
which god we're not sure." RHB    
  
More: 

1) There are two DZ W for the British paratroopers. I suspect one of
them is the real, and you can end up at the other by a scatter result,
but how does the procedure work? 

2) It's vague in the rules, does a step loss marker reduce combat
strength by 3? 

3) I don't have a Major Howard counter. Have I lost it, or was it
missing from the game? 

The way I interpret the rules, there is no supply phase the first turn,
so sending air units on supply interdiction on turn 1 has no effect. Is
this the intention? 

All help welcome, I currently feel like my game is standing on shaky
ground and I make things up as I go. 


Elias Nordling - Oct 27, 2004 2:51 pm (#3668 Total: 3672)   
"Elias is God's gift to developers/designers . . . exactly 
which god we're not sure." RHB    
 
This is getting frustrating. The June 6 VP hexes aren't even on the map! 

Is Merville hex 1417 (no village) or 1517 (village, but no Wn)? 

Where is Bénouville? 

Is Bénouville bridge the same as Pegasus Bridge? If so, which of the 
bridges in 1315 is the bridge? 

Which hex is Port en Bessin? 

Which river is the Merderet? 

Also, I can't see how the Allies can prevent the Germans from being
within 3 hexes of, say, Pointe du Hoc, making sure they don't get those
10 VPs.

 
Eric Teng - Oct 28, 2004 10:54 am (#3669 Total: 3672)   

D day

Hi there, 

• Extra isolated QG marker from die roll are distributed after the
normal supply check described in 11.3 

• For the set up see my web site 6juin44.free.fr. there are some extra
counter, you can use them for what ifs. Note that Wn located in Sl 0119
is wrong should be in Ch0119 

• Queen beach : one hex only, extra cmdo counter can land on adjacent
beach (18.1C.1) 

• one step reduction =-3 (written on the counter) 

• Major Howard see in 16.3 how the counter looks like 

• first turn has no LdC chack but has LdR check (18.1) 

• Merville Ca 1417 (18.2) 

• Bénouville = pégasus bridge 

• port en bessin written on the map Ca 1501 

• Merderet written also Ch 0615 

enjoy the play, Eric Teng
 
 
Elias Nordling - Oct 29, 2004 4:32 am (#3670 Total: 3672)   
"Elias is God's gift to developers/designers . . . exactly 
which god we're not sure." RHB     
 
Thanks! 

first turn has no LdC chack but has LdR check (18.1) 

The way I read 18.1, turn 1 doesn't have a Supply and 
Command phase. 

Merderet written also Ch 0615 

Ah, I had the other map on top!