Agnes DeLongue  - Aug 19, 2005 7:49 pm (#669 Total: 670)  
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Mr. Boe:

Official Erratum for DESERT STORM: The Unfinished Victory:

9.1A Before the first instance of ground combat between Coalition and
Iraqi forces, all Iraqi Ground Units have a Movement Allowance of three
Movement Points. This Movement Allowance will be replaced by the
Movement Allowance stated on the Iraqi Ground Unit Strength Table per
Rule 2.21A. Category. 

Your concern about the effect of Iraqi SCUD attacks is noted. In either
the two player or the solitaire game, the Coalition Player has
considerable latitude in target selection. Optimal strategies seek to
diminish the Iraqi capacity for offensive action as quickly as possible.

In the playtests, some Coalition Players elected to leave the Iraqi Air
Force in being and concentrate operations against SAMs and Command
Points. In general, those players suffered serious ground unit losses.
Other Coalition Players chose to focus on carefully calculated air
operations that minimized the risk of loses to air units. Those players
did not have a good record of Victory because they made fewer high odds
attacks and tended to run out of time. 

In game terms, then, the historic Iraqi Player would, in his Political
Options Phase, have to expend 0 to 6 Command Points representing staff
coordination taken from other efforts to support a SCUD attack on
Israel, then make an enabling die roll equal to or less than the number
of Command Points expended for the attack to be attampted, then make an
attack die roll equal to or less than the remaining number of SCUD
points on one of his SCUD tracks. In the solitaire game, SCUD Attack on
Israel is only 2 of 22 possible random Political Options. 

During the Iraqi Surface-To-Surface Missile Attack Phase, there is no
expenditure of Command Points, but the attack die roll still has to be
less than or equal to the number of SCUD points remaining, from 6 to 1.
While the difference in attacks on Fixed and Mobile SCUDs makes
eliminating that last one or two mobile batteries more difficult, the
other side is that it makes successful SCUD attacks more and more
difficult. 

Historically, the Iraqis had approximately two points of Mobile SCUDs
and no fixed SCUDs remaining by the end of the first 24 hours of
operations. 

We look forward to your review of DESERT STORM: The Unfinished Victory. 

LAMB