Q1. Typhoon scenario 5 reinforcement card lists the 250th Inf Div as costing "No VP, but must conduct 16Army Offensive or withdraw both (or equivalent) on GT #16." The errata says it should be -2VP. Does the condition still apply? A1. Yes Q2. Typhoon errata states "Soviet scenario 5 at start setup: the correct setup hexes for the Soviet armored RR units are map P-2512 for the 30+76 unit and.........". Is this unit an addition to the sheet? I assume it pointing out a printing error on the setup sheet, but the wording has me wondering. A2.Yes Q3. Typhoon errata mentions some hexes that inadvertently got Woods printed in them. My map has a smattering of woods in P3717. Should that hex be woods or is it another print error? A3. The hexes in question are all adjacent to obvious woods hexes. The woods artwork extends over the hexside by perhaps an eighth of an inch or so - just enough to sometimes raise a question. P3717 is a woods hex (as is 3817). P3716, 3718, 3818, 3916 and 3918 are not woods hexes. Q4. Army Group South errata states "10.2.4.c. Insert "Cavalry," before "orange". [Instead of moving 1/2 MA in motorized and full MA in regular movement, an activated cavalry may move full MA in the motorized phase and none in the regular movement.]". This doesn't appear in the AGN living rules. Should it be included? A4. No. It was discarded in later versions. It was almost never used since cavalry units get to move anyway, so we figured why have one more thing to remember. Q5. The AGS errata is saying to allow the engineer DRM when the defender is in a town during mud and snow (as the defender gets a drm). This hasn't been included in the AGN BSRs, but I assume it should be? A5. You are correct. We simply did not get the errata into AGN, but will now. Q6. AGS errata suggests 15.6.7.b should have the words "(except during Frost)" appear after "swamp". Perhaps "(dry and mud turns)" might be better, since Arctic/Snow also effect swamp hexes? Also "mountains and alpine" should be after "major cities" (as per AGS errata). This would make it consistent with the CEC. A6. Vance said he intended to have CAB allowed in swamps in frost, so the CEC is correct. I still disagree, but the designer gets the final call. Q7. AGC errata says "Page 18, 13.4.e: Not all Axis Supply sources are listed. Set-up Card One Back (Axis Scenario 6) contains a complete list of the Axis Supply Sources for the scenario." Only one of the supply sources in the playbook is on the list on the setup sheet. Are the others listed in the Playbook all incorrect and we should only use the ones listed on the setup sheet? A7. Yes. Use the eight listed on Set Up Card One Back. Q8. Another AGC errata question: Scenario 3, Minsk Pocket, 5th line from top - add a note that 36Tk Div (D5710) and 24 MC Rgt (hex D5907) both set up in hex I1133 for the Scenario 7, the Campaign (Set-Up Card Two Back) Scenario 3, Minsk Pocket, 5th line from top - add a note that 26 Tk Div (hex D6304) sets up in hex I1133 for the Scenario 7, the Campaign (Set-Up Card Two Back) I can find 26Tk and 24 MC, but not 36Tk on the setup card 2 back. Should 36Tk be deleted from the errata note? A8. 36 Tank also goes in hex I1133 Q9. Possible additions to the AGN PB errata: a. 16.0 under "required" add "One Back and" after "Axis Setup Card" OK add "One Back," after "Soviet Setup Cards" OK b. Axis Setup Card One Back. 2nd bullet under Replacements at Start ends with "as noted in". Should have "the Reinforcement Card" Agreed. The words are there in the file, but we didn't catch the font/space problem on the card itself. Q10. In post 6568 you said that 11.1.2 exception 2 should be reworded. Is the intent that S-H arty units be allowed to move to within one hex of enemy units? Into enemy ZOC as long as into a hex containing a friendly combat unit? Do they have a reduced MA to do so? They can move out via rail move as long as they not in EZOC? A10. "Into enemy ZOC as long as into a hex containing a friendly combat unit?" That would make sense. "Do they have a reduced MA to do so?" No MA reduction "They can move out via rail move as long as they not in EZOC?" If a S-H can enter an EZOC by moving into a friendly occupied hex, then so long as the hex remains friendly occupied, the S-H could rail out. The S-H units can occupy a hex in an EZOC and then rail out. We will modify the rules as written. These were combat units - slow and unwieldy to be sure, but trained to set up and operate under enemy fire. To rail these units out, we are talking about a handful of engines and railcars, not a massive amount of rolling stock as would be required to transport a regiment or division. Personally I don't care to risk the S-H units all that much since they are not replaceable, but if you have a really short range S-H, or you are just feeling lucky, you can go ahead and move them in and out of a friendly occupied hex adjacent to enemy units.