Consolidated Errata, Design Modifications and Clarifications July 1985 By Ty Bomba THE MAP The northen border of Bulgaria is missing. It runs along the R. Danube to the point where hexes G31, G32 and F31 all meet. From there it continues zig-zagging east to the point where F32, F33 and G33 meet. Seven blocked hexsides are missing from the Alps. The hexsides shared by the following hex-pairs are blocked hexsides: L15/ K15, L15/K16, L16/K16, K16/K17, K17/ J17, K18/J17, I18/J18. The "MTO" holding box situated in the Atlantic Ocean is, of course, actually the ETO holding box. Hex J14 is considered a mountain hex; hex F12 is not. Some of the blocked hexsides printed on the map, those in the Adriatic and Baltic areas, have the red block-line symbol shown as running across ony a portion of the hex-side. Those hexsides are all fully blocked - there is no such thing as a partially blocked hexside. GERMAN NAVAL MOVEMENT CHART: Add another die-roll modifier: +1 if a German nit is evacuating off a beach and is embarking from a hex next to an enemy unit. TURN RECORD CHART: Add the following: "Turn 4 - Jul II: OKH appears at Berlin, and the Germans must permanently remove one supply unit to get it. U.S. 13th coprps." "Turn 21 - Apr I: German 18th Mtn appears at the German/Danish border (hexes AA19 or AA20). If neither of those hexes is Germn controlled, this unit never enters play." "Turn 22 - Apr II: Nothing" "Turn 23 - May I: End of game". UNITS: The 5S.S. Mtn corps should not have an "8" in its upper-left corner: it should have a "Y" there, as it is part of the initial Yugoslav garrison. The 58th panzer corps should have an "F" in its upper-left corner; it starts the game in Southern France. There is no 59th panzer corps. The German 34th infantry corps and 1st Rumanian Army need dots in the upper-left corners. The 2nd Soviet Shock Army is missing its I.D. number on its front side; it does appear on the reverse side. The British 13th and P2 corps should have "I" in their upper left corners, as both units start in Italy. The British 61st corps is actually the CI corps. German FLAK corps should have "S" (not "5") as their attack factor. CASES: 2.6 Add: GUD = Hienz Guderian. 3.3 - In line 4 change "and" to read "all." 3.7 - Change "59" panzer corps to "58". 5.0 - Hilerite player, step 4: line 2 change "German player" to read "German unit" 9.12 - New case: Anglo-Allied units making invasions do not project any zones of control until they actually get into the invaded coastal hex. Their zones of control then instantly extend normally. 10.10 - Add: Roads in no way affect the status of zones of control. 10.11 - Add: "If a hex contains any portion of the marsh, rough terrain or mountain symbols, then the entire hex is considered to consist of that type of terrain." 11.7 - Delete to portion of the sentence beginning "and units mobile assaulting..." Use the procedures outlined in 18.22; mobile assaulters are not halved when attacking across water barriers; the defenders are doubled. 11.17 - When occupying the defender's vacated hex with mobile assaulters, the attacker must make note of what his supply state in that new hex would be before resolving the assault. If occupying would place the assaulters out of supply, then one unit in the assaulting stack would have to stay behind, not participating in the assault, and thus hold the supply line open for the advancers. 14.9 - A coastal hex is condered invadeable if it has a white arrow pointing to it. 14.28 - A city is a port if its name is printed in blue ink on the map. 14.39 - No amphibious assault can be made into hexes H15 or G16. 15.8 - Line 7, "does not negate" should read "does negate." 15.14 - Line 4 in the parenthesis "the scenario" should read "the Let History Judge Scenario". 15.15.- The first paragraph of this case got printed beneath that of 15.16. When reading, transpoe it up to just above the paragraph starting "Any German unit on..." 15.16 - Ostende (X11) is also a source of German fortress supply. 17.9 - Line 1, between the words "hex" and "of" insert the word "empty." 18.1 - Line 2, change the word "against" to "between". 18.16 - Units with emergency general supply may advance after combat ignoring general-supply-line requirements. 18.19 - Retreat stacked units one at a time. 20.3 - Change to read "Non-Yugoslavian Soviet-controlled units may only enter Yugoslav clear terrain hexes and the 'Y' hexes". 25.7 - Ljubljana also has no Volksturm. 26.1 - The player with the most points is the winner, actually, not the winer. 27.5 - German Freikorps may not enter play via Trieste or Ljubljana. 27.6 - Add: NATO-liberated and A-bombed cities still do count for victory points. 27.9 - Add: NATO units may not set up in Turkey, but they may enter those to clear terrain hexes in this scenario, and trace supply through them. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)