BoscoLamb - 12:40pm Oct 17, 2001 PST (#540 of 546) Hi Folks, I just thought I'd forward this brand new list to owners of GC interested in a comprehensive listing of errata. Thx, Dave Lamb Ass't. Editor for CH GUERRA CIVIL Rulebook: Page 2, SCW 1.11 - REPUBLICAN units use Allied Minor SW/Vehicle/Ordnance counters (not Axis). NATIONALIST units use Axis Minor SW/Vehicle/Ordnance counters (not Allied). GUERRA CIVIL Scenario Cards: Q: What are players supposed to do about counters not matching the clip art on firefight cards? A: Use counters from your existing Allied and Axis Minor counter set for those not provided with Guerra Civil and ignore subtle differences between the counters provided and their depictions on the scenario cards as the cards do not reflect a couple of final changes made to the counters. In SCW #2, REPUBLICANS should set up first (as defenders), and NATIONALISTS should move first (as attackers). In SCW #3, ignore the playtester note on the card referencing SCW 2. It is already correctly placed on the Board Layout graphic. In SCW #6, change Scenario Rule 2 to read, "...on Board SCW 2 are wood." Q. In SCW #7 Scenario rule 3 refers to ... a Level 0 Two Story House, not sure what the Level 0 refers to. A. As per the Scenario Rule, follow B23.22. The building simply sites on Level 0. In SCW #11, ·in Republican setup instructions for units setting up on board 42, change the hex coordinate of 'S12' to "S1'. For SCW #12:· In Objectives: The Nationalists need to Control three of the Six Hills at Game End without losing >45 CVP. (Changed 'five' to 'six' above as there are six 'hills'.) · Note that the counter clip art on the Firefight Card does not match the counters available for the following vehicles (subtle differences): T-26B, FT-17C, and Pz IB. Use the counters provided.· Q: In Firefight #12 does the definition of a "hill" in the Objectives, apply to the hill reference in the setup for the Republicans? A: No. Republican units may set up on any level hill hex on board SCW2. Kurt Martin - 02:33pm Oct 17, 2001 PST (#541 of 546) Oh no! Errata to the errata! "...building simply sit-s on Level 0." Thanks to Bosco Lamb for these. And remember, when you roll one away from what you needed, it's a Bosco! bruce bonnevier - 10:41am Oct 21, 2001 PST (#543 of 546) Can anyone please help with some Stonne questions? 1) What is the height of the Water Tower and Church? 2) What levels of both can be occupied? 3) How does one get to the roof of the water tower? With no road or inherent stair case, I assume only by scaling, but no units are designated as Command (though some are designated as climb capable -- should this be scale capable?)? Thanks for any help. Kurt Martin - 07:30pm Oct 22, 2001 PST (#546 of 546) On Stonne: 1) Height: Water Tower is 1 1/2 level obstacle and is treated as the equivalent of a Factory. It has rooftop Location with a one squad/equiv. stacking limit. The steeple is one level higher than the building which I believe in this case is ground level. The steeple has a one 1/2 squad-equiv. stacking limit. 2) Locations: Ground level and steeple for church and just the rooftop of the Water Tower. 3) Getting there: Infantry may move to/from a Tower Location via the Tower's stairwell or by Scaling. Stairwell costs 1MF per Level changed.