Alan, I noticed that q-and-a for Rome at War that I posted in CSW was re-posted in webgrognard. I'm not certain if you'd be the one to send errata to but here's some more that you can post for everybody's use (I posted this in CSW, too). Thanks, Sam Here is some Knights of the Air errata from The General (24:3): Q: The Description of Play on page 4 indicates that two dice are tossed to determine spotting ranges; however, under Spotting, on the same page and in the table on page 24, the indication is for three dice. Which is correct? A: Three dice. Q: Under Spotting, Page 4, the rules state “an aircraft in the same hex is in Area 1 if above you and Area 4 if below you.” What if the planes are at the same altitude? A: They’ve risked a collision. If they survive, they may not fire at one another. Q: In applying 2c under Spotting, altitude differences are divided by distance. What if the planes are in the same hex (i.e. divisible by zero)? A: Divide by 1. Q: In 2.d.2. under Spotting, when halving the spotting distance to other (non-targeted) aircraft, do you drop the fraction? A: Always drop the fraction. Q: Is altitude considered when trying to decide which of two aircraft targeting an enemy plane is closest for pursuit purposes? A: No. Q: The Description of Play indicates that after everyone has moved, each player gets a final chance to shoot. May this shot be taken at an enemy plane that you did not spot during the turn? A: Yes--see Final Fire Phase on page 11. Q: If an aircraft’s power rating results in a stall, what is its speed? A: The lowest speed for that aircraft. Q: If power rating is too high, do you roll for (or execute) the crack-up during flight preparation or when it is your turn to move? A: During flight preparation. Q: Can an observer-operated gun fire straight up in the same hex? If possible, do you use the F, S, or R line for damage? A: Yes, and use the F line. Q: Can an observer-operated gun fire at an aircraft in its blind spot at equal altitude? A: Yes. Q: On an SE5a, can the Lewis gun on the wing be fired simultaneously with the other machine gun? Can the Lewis gun be fired straight up? A: Yes. Yes. Q: What is the activity cost for a Turn maneuver. A: There is no activity cost. Q: Can you Jink in an S-turn? A: No. Q: Do energy exchange optional rules apply (if used) during zoom climbs or power dives? A: No. ________ Errata via correspondence with designer Mick Uhl: Loop, Half Loop, and Retournment use 1.5 activity per MP (as per cards - rules are in error.) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.