Operational Studies Group News            September 26 2001      Page Two


LA GUERRE Q&A


Q) From: Peter Landry <pblptr@netscape.net>
A): Christopher Moeller <MoellerC@aol.com>


 Two friends and I Just finished a 3 player game of LGE. We had a blast!
I've played Empire in Arms three times and there is no comparison in my
humble opinion. LGE to me has the feel of the period to a 'T' while
EIA I think doesn't come close. I can't get enough of this game!  Thanks
for all the great fun!
 I have a few questions on LGE.


Q)  Why doesn't the 6.1 build cost chart have
    a row for the cost of one infantry division @ $2?


A) That's an omission. Builds cost 5% extra per province


Q)  Do NPCs get to roll on the random events table?
    If not in a 7 player game there would be 7 rolls per season while
    in a 3 player game only 3 rolls. Seems there should be rolls for
    all major powers to us. We played with only player countries
    rolling.


A) Only PCs roll events.


Q) In the 1805 scenario are England and France considered at war? Or
   Austria and Russia also?


A) Nobody is at war in 1805.


Q) What happens when on approach to battle both opposing sides with
    multinational/allied armies roll for operational Edge? Do neither
    receive it or does the battle get split into smaller battles?


A) Oof ... I have no idea, I've never seen it happen! I'd say they'd cancel
each other out, and both sides would choose one of the lesser options.


Q) We had a few exceptionally unique events. One where Naples went into
 revolt. In the meantime, France had her hands full with England, Spain,
 Prussia and Austria! (Russia was random evented into peace while
 England made lots of allies! Russia failed every attempt to make or
 break an alliance with a NPC!) The next year another random event, again
 Naples revolted! We removed her ghost divisions and gave her her short
 lived independence back.


A) The diplomatic stuff is really more than half the fun of the game. Are
you using the new Peace Party Rule? It works as follows:


4.74 Peace Party
When a peace party event is rolled, the affected nation will suffer penalties
until the event is "resolved."   If unresolved during a Winter turn, the
affected player will lose 2d10 gold for that year, plus 5 victory points (due
to internal chaos, unrest, draconian measures to maintain control against
opposition, etc...)  This continues, every Winter, until the event is
resolved.


Resolution
1. Permenant Resolution:    The peace party event ends permenantly (or until
it's rolled again on the event table) by being at peace for one entire
campaign season.


2. Temporary Resolution:    If any of the following occur prior to a Winter
turn, the penalties outlined above do not occur.  However, the peace party
event remains in affect for subsequent winter turns (until permenantly
resolved).


a)  capture of an enemy capital (enemy capitals which are occupied when the
peace party event is rolled count as "captured" for this rule)


b)  defeat of a major field army (5+ corps)


c)  defeat of a large enemy fleet (2+ fleets)